cocos2d-x 2.1.3 使用json
1.解析同等级:
const char* text= "{\"record\":{\"data\":20130101,\"rate\":23,\"buy\":1},\"record\":{\"data\":45,\"rate\":67,\"buy\":1},\"record\":{\"data\":45,\"rate\":76,\"buy\":10}}"; Json* root= Json_create(text); Json* _record=root->child; while(_record) { Json* _date=Json_getItem(_record, "data"); if(_date->type==Json_Number) { int date= _date->valueint; CCLOG("Date:%d",date); } Json* _rate=Json_getItem(_record, "rate"); if(_rate->type==Json_Number) { int rate=_rate->valueint; CCLOG("Rate:%d",rate); } Json* _buy=Json_getItem(_record, "buy"); if(_buy->type==Json_Number) { int buy=_buy->valueint; CCLOG("Buy:%d",buy); } _record=_record->next; } Json_dispose(root);
2.解析不同等级
char* text="{\"status\":10,\"body\":{\"force\":5,\"latest\":{\"ver\":\"2.0\",\"ver_num\":\"200\"}}}"; Json* _root= Json_create(text); Json* _status = Json_getItem(_root, "status"); if(_status->type==Json_Number) { int status_text= _status->valueint; CCLOG("status_text:%d",status_text); } Json* _bodyArray=Json_getItem(_root, "body"); if(_bodyArray->type==Json_Object) { Json* _force=Json_getItem(_bodyArray, "force"); if(_force->type==Json_Number) { int _force_text=_force->valueint; CCLOG("_force_text:%d",_force_text); } Json* _latestArray=Json_getItem(_bodyArray, "latest"); if(_latestArray->type==Json_Object) { Json* _ver=Json_getItem(_latestArray, "ver"); if(_ver->type==Json_String) { const char* _ver_text=_ver->valuestring; CCLOG("_ver_text:%s",_ver_text); } Json* _ver_num=Json_getItem(_latestArray, "ver_num"); if(_ver_num->type==Json_String) { const char* _ver_num_text=_ver_num->valuestring; CCLOG("_ver_num_text:%s",_ver_num_text); } } } Json_dispose(_root);
备注:
在此发现一个json文件处理整形数字的一个问题,数值比较大的话,就会不准确,如 20130101 获取的值会被减去1 结果为:20130100 ,看了一下源代码,好像是因为在计算的时候会按照float类型计算,有些数据很有可能被舍弃了,所以为了保险起见 还是将数字都作为字符串来处理的好