SuperSocket 服务端 和 SuperSocket.ClientEngine 客户端及普通客户端

internal class Program
    {
        //static void Main(string[] args)
        //{

        //    byte[] arr = new byte[1024];

        //    1.创建socket对象
        //    Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);


        //    IPAddress address = IPAddress.Parse("127.0.0.1");
        //    int port = 8000;
        //    int port = 40410;
        //    socket.Connect(address, port);

        //    while (true)
        //    {
        //        string v = Guid.NewGuid().ToString() + "\r\n";

        //        byte[] bytes = Encoding.UTF8.GetBytes(v);

        //        socket.Send(bytes);


        //        Console.WriteLine($"svr2 输出:{v}");

        //        Thread.Sleep(3000);


        //        接收
        //        socket.Receive(arr);
        //        string v2 = Encoding.UTF8.GetString(arr);
        //        Console.WriteLine($"svr2 收到:{v2}");

        //    }

        //}


        private static AsyncTcpSession client;
        static System.Timers.Timer timer = null;
        private int port = 40410;

        static void Main(string[] args)
        {
            new Program().Link();
            string input = Console.ReadLine();
            while (input != "exit" && !string.IsNullOrEmpty(input))
            {
                if (client != null && client.IsConnected)
                {
                    var msg = System.Text.Encoding.Default.GetBytes("echo hello " + input + "\r\n");
                    client.Send(msg, 0, msg.Length);
                    input = Console.ReadLine();
                }

            }
        }
        private void Link()
        {
            client = new AsyncTcpSession();
            client.Connected += OnClientConnected;
            client.Error += OnClientError;
            client.Closed += OnClientClosed;
            // 收到服务器数据事件
            client.DataReceived += client_DataReceived;

            //每10s发送一次心跳或尝试一次重连
            timer = new System.Timers.Timer(10000);
            timer.Elapsed += new System.Timers.ElapsedEventHandler((s, x) =>
            {
                //心跳包
                if (client.IsConnected)
                {
                    var heartMsg = System.Text.Encoding.Default.GetBytes("echo heart 2\r\n");
                    client.Send(heartMsg, 0, heartMsg.Length);
                }
                //断线重连
                else if (!client.IsConnected)
                {
                    client.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), port));
                }
            });
            timer.Enabled = true;
            timer.Start();

        }
        private void OnClientConnected(object sender, EventArgs e)
        {
            Console.WriteLine("已连接" + '\n');
        }
        private void OnClientClosed(object sender, EventArgs e)
        {
            Console.WriteLine("已断开" + '\n');
        }
        private void OnClientError(object sender, ErrorEventArgs e)
        {
            Console.WriteLine($"错误:{e.Exception.Message}" + '\n');
        }
        void client_DataReceived(object sender, DataEventArgs e)
        {
            string msg = Encoding.UTF8.GetString(e.Data);
            Console.WriteLine("客户端接收:"+msg.Trim('\0'));
        }

    }
    }
internal class Program
    {
        private static async Task Main(string[] args)
        {
            var host = SuperSocketHostBuilder
                   .Create<StringPackageInfo, CommandLinePipelineFilter>()
                   .UsePackageHandler(async (session, package) =>
                   {
                       var result = 0;

                       string? v = package.Key.ToString();
                       string? body = package.Body.ToString();
                       Console.WriteLine($"服务端 接收 key: {v}");
                       Console.WriteLine($"服务端 接收 value: {body}");

                       string v1 = $"hello 我收到: {v} {body}";
                       Console.WriteLine(v1);
                       await session.SendAsync(Encoding.UTF8.GetBytes(v1));
                   })

                   //.ConfigureLogging((hostCtx, loggingBuilder) =>
                   // {
                   //     loggingBuilder.AddConsole();
                   // })
                   .ConfigureSuperSocket(options =>
                   {
                       options.Name = "Echo Server";
                       options.Listeners = new List<ListenOptions>() {
                   new ListenOptions
                        {
                            Ip = "Any",
                            Port = 40410
                        }
                      };
                   })
                   .Build();


            await host.RunAsync();
        }
    }

 

posted @ 2023-04-04 23:05  摩诘  阅读(669)  评论(0编辑  收藏  举报