摘要:
ID3D11DeviceContext::PSSetShaderResources: Resource being set to PS shader resource slot 0 is still bound on output! Forcing to NULL. [ STATE_SETTING ... 阅读全文
摘要:
D3D11 WARNING #356这个傻warning的意思看起来是说vertex buffer 太小了描述是这样的: Vertex Buffer at the input vertex slot 0 is not big enough for what the Draw*() call expe... 阅读全文