摘要:
Z pre-pass In the rendering Process, the first pass render to a depth buffer to get the front layer of depth. Next, we use this depth layer to cull th 阅读全文
摘要:
昨天修好了一个 超级超级麻烦的bug 项目是多线程的,又巨大.往前跟三步,就丢了, 就要么到了一个command excute or run a task but they told me how to debug this kind of issues. If it reffers to a co 阅读全文