摘要:
拿unity backbuffer的方法 var backbuffer = new RenderTargetIdentifier(BuiltinRenderTextureType.None); 这个枚举里面有其它各种rt 阅读全文
摘要:
post process v2 GUI temp8->TaregtPool0->temp8 tem8 temp8->backbuffer backbuffer blit pp trasparentUI blit UI ppv2说他做那次temp8到tp0的blit是为了 resolve tiled 阅读全文