摘要:
算个新的uv在heightmap https://learnopengl.com/Advanced-Lighting/Parallax-Mapping https://blog.csdn.net/soilwork/article/details/1452437 阅读全文
摘要:
// Upgrade NOTE: commented out 'float4x4 _CameraToWorld', a built-in variable// Upgrade NOTE: replaced '_CameraToWorld' with 'unity_CameraToWorld'// U 阅读全文