2018年4月8日
摘要: https://docs.unity3d.com/550/Documentation/Manual/SL-PlatformDifferences.html Render Texture coordinates Vertical Texture coordinate conventions diffe 阅读全文
posted @ 2018-04-08 16:22 minggoddess 阅读(418) 评论(0) 推荐(0) 编辑
摘要: Mac OS X 10.8 (OpenGL 3.2), MacOSX 10.9 (OpenGL 3.2 to 4.1) Windows with NVIDIA since 2006 (GeForce 8), AMD since 2006 (Radeon HD 2000), Intel since 2 阅读全文
posted @ 2018-04-08 16:02 minggoddess 阅读(427) 评论(0) 推荐(0) 编辑