摘要:
http://blog.csdn.net/leonwei/article/details/77387357 TPOSE存vbo 每根骨骼的matrices存在貼圖裏用vertex fetch 做GPU skin 再結合GPU Instancing 把動作序列號(貼圖uv offset)存 insta 阅读全文
摘要:
http://forum.china.unity3d.com/thread-17131-1-1.html https://docs.unity3d.com/Manual/GPUInstancing.html http://blog.csdn.net/leonwei/article/details/7 阅读全文