随笔 - 557  文章 - 0  评论 - 45  阅读 - 45万

tessellation 曲面细分 on Android

  • Mac OS X 10.8 (OpenGL 3.2), MacOSX 10.9 (OpenGL 3.2 to 4.1)
  • Windows with NVIDIA since 2006 (GeForce 8), AMD since 2006 (Radeon HD 2000), Intel since 2012 (HD 4000 / IvyBridge) (OpenGL 3.2 to OpenGL 4.5)
  • Linux (OpenGL 3.2 to OpenGL 4.5)

OpenGL3.2的手机

 

https://docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html

 

https://docs.unity3d.com/2018.1/Documentation/Manual/UsingDX11GL3Features.html

做出来了 似乎一定要有surf 换成自己的frag就没有tessellation了

Tessellation & Geometry Shaders

Surface Shaders have support for simple tessellation and displacement. See documentation on Surface Shader Tessellation for more information.

When you manually write a Shader program, you can use the full set of DX11 Shader model 5.0 features- including Geometry, Hull and Domain Shaders.

确实如此 。。。。。只有surf支持

posted on   minggoddess  阅读(439)  评论(0编辑  收藏  举报
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