CAReplicatorLayer 详解

CAReplicatorLayer可以将自己的子图层复制指定的次数,并且复制体会保持被复制图层的各种基础属性以及动画

基本属性

  • instanceCount
    var instanceCount: Int
    拷贝图层的次数,包括其所有的子图层,默认值是1,也就是没有任何子图层被复制
  • instanceDelay
    var instanceDelay: CFTimeInterval
    在短时间内的复制延时,一般用在动画上(支持动画的延时)
  • instanceTransform
    var instanceTransform: CATransform3D
    复制图层在被创建时产生的和上一个复制图层的位移(位移的锚点时CAReplicatorlayer的中心点)
  • preservesDepth
    var preservesDepth: Bool
    如果设置为YES,图层将保持于CATransformLayer类似的性质和相同的限制

  • instanceColor
    var instanceColor: CGColor?
    设置多个复制图层的颜色,默认位白色
  • instanceRedOffset
    var instanceRedOffset: Float
    设置每个复制图层相对上一个复制图层的红色偏移量
  • instanceGreenOffset
    var instanceGreenOffset: Float
    设置每个复制图层相对上一个复制图层的绿色偏移量
  • instanceBlueOffset
    var instanceBlueOffset: Float
    设置每个复制图层相对上一个复制图层的蓝色偏移量
  • instanceAlphaOffset
    var instanceAlphaOffset: Float
    设置每个复制图层相对上一个复制图层的透明度偏移量

实例

首先我们来实现一个类似于雷达的动画,想必大家都见过这样的动画,其实使用复制图层实现起来特别的简单,这是一个比较简单的Demo,大家可以通过给图层设置图片,或者使用上一篇我们提到的CAGradientLayer来实现更加炫酷的动画


CAReplicatorLayer.gif
//
//  ViewController.swift
//  CAReplicatorLayer
//
//  Created by 蔡士林 on 6/17/16.
//  Copyright © 2016 BZ. All rights reserved.
//

import UIKit

class ViewController: UIViewController {

    var replicatorLayer:CAReplicatorLayer!
    let kWidth = UIScreen.mainScreen().bounds.size.width

    override func viewDidLoad() {
        super.viewDidLoad()
        setupUI()
    }

    func setupUI() {
        let animationView = UIView()     // 创建一个背景视图
        animationView.bounds = CGRectMake(0, 0, kWidth, 200)
        animationView.center = self.view.center
        self.view.addSubview(animationView)
        animationView.backgroundColor = UIColor.lightGrayColor()
        animationView.clipsToBounds = true

        let animationLayer = CAShapeLayer()       动画图层,就是不停变大的那个圆
        animationLayer.backgroundColor = UIColor.redColor().CGColor
        animationLayer.bounds = CGRectMake(0, 0, 20, 20)
        animationLayer.cornerRadius = 10
        animationLayer.position = CGPointMake(kWidth/2, 100)

        // 放大的动画
        let transformAnim = CABasicAnimation(keyPath: "transform")
        let value = NSValue.init(CATransform3D: CATransform3DMakeScale(10, 10, 1))
        transformAnim.toValue = value
        transformAnim.duration = 2

        // 透明度动画(其实也可以直接设置CAReplicatorLayer的instanceAlphaOffset来实现)
        let alphaAnim = CABasicAnimation(keyPath: "opacity")
        alphaAnim.toValue = 0
        alphaAnim.duration = 2

        let animGroup = CAAnimationGroup()
        animGroup.animations = [transformAnim,alphaAnim]
        animGroup.duration = 2
        animGroup.repeatCount = HUGE
        animationLayer.addAnimation(animGroup, forKey: nil)

        replicatorLayer = CAReplicatorLayer()
        replicatorLayer.addSublayer(animationLayer);
        replicatorLayer.instanceCount = 3  //三个复制图层
        replicatorLayer.instanceDelay = 0.3  // 复制间隔0.3秒
        animationView.layer.addSublayer(replicatorLayer)
    }
}

接下来介绍几个加载动画的用法~


CAReplicatorLayer_2.gif
//
//  ViewController.swift
//  CAReplicatorLayer
//
//  Created by 蔡士林 on 6/17/16.
//  Copyright © 2016 BZ. All rights reserved.
//

import UIKit

class ViewController: UIViewController {

    var replicatorLayer:CAReplicatorLayer!
    let kWidth = UIScreen.mainScreen().bounds.size.width

    override func viewDidLoad() {
        super.viewDidLoad()
        setupUI()
    }

    func setupUI() {
        let animationView = UIView()
        animationView.bounds = CGRectMake(0, 0, kWidth, 300)
        animationView.center = self.view.center
        self.view.addSubview(animationView)
        animationView.backgroundColor = UIColor.lightGrayColor()
        animationView.clipsToBounds = true

        let animationLayer = CAShapeLayer()
        animationLayer.backgroundColor = UIColor.redColor().CGColor
        animationLayer.bounds = CGRectMake(0, 0, 20, 20)
        animationLayer.anchorPoint = CGPointMake(0.5, 0.5)
        animationLayer.position = CGPointMake(0, animationView.center.y)
        animationLayer.cornerRadius = 10

        let path = CGPathCreateMutable() // 创建转圈的动画
        CGPathAddEllipseInRect(path, nil, CGRectMake((animationView.bounds.size.width-160)/2, (animationView.bounds.size.height-160)/2, 160, 160))

        let transformAnim = CAKeyframeAnimation(keyPath: "position")
        transformAnim.duration = 4
        transformAnim.repeatCount = HUGE
        transformAnim.path = path

        animationLayer.addAnimation(transformAnim, forKey: nil)

        replicatorLayer = CAReplicatorLayer()
        replicatorLayer.addSublayer(animationLayer);
        replicatorLayer.repeatCount = HUGE
        replicatorLayer.instanceCount = 20
        replicatorLayer.instanceDelay = 0.2 // 动画延迟
        replicatorLayer.instanceAlphaOffset = -0.05 // 透明度递减
        animationView.layer.addSublayer(replicatorLayer)
    }
}

另一个炫酷的动画,带大小缩放的动画


CAReplicatorLayer_3.gif
//
//  ViewController.swift
//  CAReplicatorLayer
//
//  Created by 蔡士林 on 6/17/16.
//  Copyright © 2016 BZ. All rights reserved.
//

import UIKit

class ViewController: UIViewController {

    var replicatorLayer:CAReplicatorLayer!
    let kWidth = UIScreen.mainScreen().bounds.size.width

    override func viewDidLoad() {
        super.viewDidLoad()
        setupUI()
    }

    func setupUI() {
        let animationView = UIView()
        animationView.bounds = CGRectMake(0, 0, kWidth, 300)
        animationView.center = self.view.center
        self.view.addSubview(animationView)
        animationView.backgroundColor = UIColor.grayColor()
        animationView.clipsToBounds = true

        let animationLayer = CAShapeLayer()
        animationLayer.backgroundColor = UIColor.redColor().CGColor
        animationLayer.bounds = CGRectMake(0, 0, 20, 20)
        animationLayer.position = CGPointMake(self.view.bounds.size.width/2, 50)
        animationLayer.borderColor = UIColor.whiteColor().CGColor
        animationLayer.cornerRadius = 2
        animationLayer.borderWidth = 1
        animationLayer.transform = CATransform3DMakeScale(0.1, 0.1, 0.1)


        let transformAnim = CABasicAnimation(keyPath: "transform")
        transformAnim.duration = 2
        transformAnim.repeatCount = HUGE
        transformAnim.fromValue = NSValue.init(CATransform3D: CATransform3DMakeScale(1, 1, 1))
        transformAnim.toValue = NSValue.init(CATransform3D: CATransform3DMakeScale(0.1, 0.1, 0.1))



        animationLayer.addAnimation(transformAnim, forKey: nil)

        replicatorLayer = CAReplicatorLayer()
        replicatorLayer.frame = CGRectMake(0, 0, self.view.bounds.size.width, 300)
        replicatorLayer.addSublayer(animationLayer);
        replicatorLayer.instanceCount = 20
        replicatorLayer.instanceDelay = 0.1
        let angle = CGFloat(2*M_PI) / CGFloat(20)
        replicatorLayer.instanceTransform = CATransform3DMakeRotation(angle, 0, 0, 1.0)
        animationView.layer.addSublayer(replicatorLayer)
    }
}

我的配色比较渣渣,所以看起来不够酷,但是只要你有心,肯定是酷毙了,其实也可以通过关键帧的动画,实现书写文字啊等更加复杂的动画,以后有时间的话,会继续补充完整~
posted on 2016-12-02 14:44  ming1025  阅读(871)  评论(0编辑  收藏  举报