类似于临界区,但是可以在进程间同步。
Code
#include <windows.h>
#include <stdio.h>
#define THREADCOUNT 2
HANDLE ghMutex;
DWORD WINAPI WriteToDatabase( LPVOID );
void main()
{
HANDLE aThread[THREADCOUNT];
DWORD ThreadID;
int i;
// Create a mutex with no initial owner
ghMutex = CreateMutex(
NULL, // default security attributes
FALSE, // initially not owned
NULL); // unnamed mutex
if (ghMutex == NULL)
{
printf("CreateMutex error: %d\n", GetLastError());
return;
}
// Create worker threads
for( i=0; i < THREADCOUNT; i++ )
{
aThread[i] = CreateThread(
NULL, // default security attributes
0, // default stack size
(LPTHREAD_START_ROUTINE) WriteToDatabase,
NULL, // no thread function arguments
0, // default creation flags
&ThreadID); // receive thread identifier
if( aThread[i] == NULL )
{
printf("CreateThread error: %d\n", GetLastError());
return;
}
}
// Wait for all threads to terminate
WaitForMultipleObjects(THREADCOUNT, aThread, TRUE, INFINITE);
// Close thread and mutex handles
for( i=0; i < THREADCOUNT; i++ )
CloseHandle(aThread[i]);
CloseHandle(ghMutex);
}
DWORD WINAPI WriteToDatabase( LPVOID lpParam )
{
DWORD dwCount=0, dwWaitResult;
// Request ownership of mutex.
while( dwCount < 20 )
{
dwWaitResult = WaitForSingleObject(
ghMutex, // handle to mutex
INFINITE); // no time-out interval
switch (dwWaitResult)
{
// The thread got ownership of the mutex
case WAIT_OBJECT_0:
__try {
// TODO: Write to the database
printf("Thread %d writing to database\n",
GetCurrentThreadId());
dwCount++;
}
__finally {
// Release ownership of the mutex object
if (! ReleaseMutex(ghMutex))
{
// Handle error.
}
}
break;
// The thread got ownership of an abandoned mutex
// The database is in an indeterminate state
case WAIT_ABANDONED:
return FALSE;
}
}
return TRUE;
}
#include <windows.h>
#include <stdio.h>
#define THREADCOUNT 2
HANDLE ghMutex;
DWORD WINAPI WriteToDatabase( LPVOID );
void main()
{
HANDLE aThread[THREADCOUNT];
DWORD ThreadID;
int i;
// Create a mutex with no initial owner
ghMutex = CreateMutex(
NULL, // default security attributes
FALSE, // initially not owned
NULL); // unnamed mutex
if (ghMutex == NULL)
{
printf("CreateMutex error: %d\n", GetLastError());
return;
}
// Create worker threads
for( i=0; i < THREADCOUNT; i++ )
{
aThread[i] = CreateThread(
NULL, // default security attributes
0, // default stack size
(LPTHREAD_START_ROUTINE) WriteToDatabase,
NULL, // no thread function arguments
0, // default creation flags
&ThreadID); // receive thread identifier
if( aThread[i] == NULL )
{
printf("CreateThread error: %d\n", GetLastError());
return;
}
}
// Wait for all threads to terminate
WaitForMultipleObjects(THREADCOUNT, aThread, TRUE, INFINITE);
// Close thread and mutex handles
for( i=0; i < THREADCOUNT; i++ )
CloseHandle(aThread[i]);
CloseHandle(ghMutex);
}
DWORD WINAPI WriteToDatabase( LPVOID lpParam )
{
DWORD dwCount=0, dwWaitResult;
// Request ownership of mutex.
while( dwCount < 20 )
{
dwWaitResult = WaitForSingleObject(
ghMutex, // handle to mutex
INFINITE); // no time-out interval
switch (dwWaitResult)
{
// The thread got ownership of the mutex
case WAIT_OBJECT_0:
__try {
// TODO: Write to the database
printf("Thread %d writing to database\n",
GetCurrentThreadId());
dwCount++;
}
__finally {
// Release ownership of the mutex object
if (! ReleaseMutex(ghMutex))
{
// Handle error.
}
}
break;
// The thread got ownership of an abandoned mutex
// The database is in an indeterminate state
case WAIT_ABANDONED:
return FALSE;
}
}
return TRUE;
}