02 2012 档案

Gamma Correction: A Story of Linearity
摘要:from: http://www.geeks3d.com/20101001/tutorial-gamma-correction-a-story-of-linearity/ 1 – What is gamma correction and why is it important? 2 – How to achieve gamma correction? 3 – Downloa... 阅读全文

posted @ 2012-02-03 13:40 迈克老狼2012 阅读(1267) 评论(0) 推荐(0)

qt creator中常用快捷键
摘要:F2 跳转到函数定义Shift+F2 声明和定义之间切换F4 头文件和源文件之间切换Ctrl+1 欢迎模式Ctrl+2 编辑模式Ctrl+3 调试模式Ctrl+4 项目设置模式Ctrl+5 帮助模式 Ctrl+6 输出模式Alt+0 显示或者隐藏侧边条,编辑模式下起作用Ctrl+Space 自动补全ESc 切换到编辑模式Alt+1 创建细节窗口Alt+2 搜索结果窗口Alt+3 程序输出窗口Alt+4 编译输出窗口Ctrl+B 编译工程Ctrl+R 运行工程Ctrl+I 自动对齐Ctrl+/ 注释行,取消注释行Ctrl+< 折叠代码块,注意同时按下ShiftCtrl+> 展开代码块 阅读全文

posted @ 2012-02-03 08:41 迈克老狼2012 阅读(842) 评论(0) 推荐(0)

基本的光照计算公式
摘要:The Basic Lighting Model OpenGL and Direct3D provide almost identical fixed-function lighting models. In our example, we will use a simplified version that we will refer to as the "Basic" model... 阅读全文

posted @ 2012-02-02 17:02 迈克老狼2012 阅读(2739) 评论(0) 推荐(0)

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