C# 开发架构
软件工程就行建筑工程一样,先架构好钢筋,如:接口、抽象类、抽象函数、虚函数、委托等,然后再加水泥,如:实例类、实现类等
抽象类实现
public partial class Window1 : Window { internal static IRtcEngine Rtc; public Window1() { InitializeComponent(); Rtc = RtcEngine.CreateRtcEngine(); Rtc.InitEventHandler(new MyEventHandler()); } } //主程序接口 public abstract class IRtcEngine { public abstract void InitEventHandler(IRtcEngineEventHandler engineEventHandler); } //主程序实现 public sealed class RtcEngine : IRtcEngine { //接口初始化 private static readonly RtcEngine[] instance = { null, null }; public static IRtcEngine CreateRtcEngine() { return instance[0] ?? (instance[0] = new RtcEngine()); } //事件接口初始化 public override void InitEventHandler(IRtcEngineEventHandler engineEventHandler) { RtcEngineEventHandlerNative.EngineEventHandlerArr[0] = engineEventHandler; } } internal static class RtcEngineEventHandlerNative { internal static IRtcEngineEventHandler[] EngineEventHandlerArr = { null, null }; internal static void OnEvent(string @event, string data) { } } //事件接口 public abstract class IRtcEngineEventHandler { public virtual void OnWarning(int warn, string msg) { } public virtual void OnError(int err, string msg) { } } //事件实现 internal class MyEventHandler : IRtcEngineEventHandler { public override void OnWarning(int warn, string msg) { Console.WriteLine("OnOnWarning"); } public override void OnError(int err, string msg) { Console.WriteLine("OnOnError"); } }