STM32F429--LTDC显示字符与图形

硬件平台:正点原子阿波罗F429

软件工具:STM32CubeMX 5.6.0

开发IDE: SW4STM32

首先在STM32CUBEMX配置SDRAM,DMA2D

DMA2D 的用法
DMA2D是AHB总线矩阵上的主设备,将图形数据传输到内存。建议使用DMA2D来为CPU减荷。
DMA2D执行四项基本任务:
• 填充独特颜色的矩形形状。
• 将一帧或一帧的矩形部分从一个存储器复制到另一个存储器。
• 转换一帧或一帧的矩形部分的像素格式,同时将其从一个存储器传输到另一个存储器。
• 混合两种不同尺寸和像素格式的图像,并将结果图像存储在一个结果存储器中。

 使能DMA2D中断

 SDRAM 配置

SDRAM芯片,型号为:W9825G6KH,容量为32M字节。该芯片挂在STM32F429的FMC接口上,有了这颗芯片,大大扩展了STM32的内存(本身只有256KB),在各种大内存需求场合,ALIENTEK这款STM32F429核心板,都可以从容面对

SDRAM学习资料:

SDRAM学习资料 - STM32F429 - 硬汉嵌入式论坛 - Powered by Discuz! (armbbs.cn)

(7条消息) SDRAM学习笔记(eg. W9825G6KH)_Mculover666的博客(嵌入式)-CSDN博客_w9825g6kh

(7条消息) 基于STM32F429的SDRAM使用_hducollins的博客-CSDN博客_w9825g6kh

W9825G6KH-6共有4个Bank,13位行地址,9位列地址,位宽是16位,

所以芯片的容量是:4x8192x512x16=256Mbits=32MBytes。

STM32F429的FMC支持8/16/32位数据宽度,我们这里用到的LCD是16位宽度的,所以在设置的时候,选择16位宽就OK了。我们再来看看FMC的外部设备地址映像,STM32F429的FMC将外部存储器划分为6个固定大小为256M字节的存储区域,如图

从上图可以看出,FMC总共管理1.5GB空间,拥有6个存储块(Bank),我们用到Bank5 也就是SDRAM Bank1,(0xC0000000 ~ 0xCFFFFFFF)

 

 

 

FMC_D0~15:16位数据线;

FMC_A0~12:13位地址线,行地址与列地址是公用的,作为行地址时使用了0~12位,作为列地址时使用了0~8位;

FMC_SDNWE:低电平时写,高电平时读;

FMC_SDNCAS:列地址选通信号,低电平有效;

FMC_SDNRAS:行地址选通信号,低电平有效;

FMC_SDNE0:片选信号,低电平有效;

FMC_BA0~1:Bank选择信号;

FMC_SDCKE0:时钟使能信号;

FMC_SDCLK:时钟信号;

FMC_NBL0~1:写访问的输出字节屏蔽

 

 Byte enable:表示可以通过LDQM,UDQM线控制访问8bit数据,还是16bit数据,UDQM/LDQM:数据掩码

 

 在stm32f4的数据手册有这么一句话"SDRAM clock can be HCLK/2 or HCLK/3" ,所以SDRAM的时钟最大为108MHz,所以对于SDRAM而言, 1tick = 9.26ns

 

 

 时钟树配置

 

 LTDC配置参考之前的笔记:

 STM32F429--LTDC显示图片 - M&D - 博客园 (cnblogs.com)

 同事需要需改配置的地方就是LCD缓存的地址

 配置PWM:PB5脚  10KHZ

 

 

SDRAM的代码和LCD的代码可以参考 STM32CUBEMX的库文件:

 

 SDRAM初始化

 1 /* USER CODE BEGIN Private defines */
 2 #define SDRAM_DEVICE_ADDR         ((uint32_t)0xC0000000)
 3 /* USER CODE BEGIN PD */
 4 #define REFRESH_COUNT           ((uint32_t)683)   /* SDRAM refresh counter */
 5 #define SDRAM_TIMEOUT           ((uint32_t)0xFFFF)
 6 
 7 /**
 8   * @brief  FMC SDRAM Mode definition register defines
 9   */
10 #define SDRAM_MODEREG_BURST_LENGTH_1             ((uint16_t)0x0000)
11 #define SDRAM_MODEREG_BURST_LENGTH_2             ((uint16_t)0x0001)
12 #define SDRAM_MODEREG_BURST_LENGTH_4             ((uint16_t)0x0002)
13 #define SDRAM_MODEREG_BURST_LENGTH_8             ((uint16_t)0x0004)
14 #define SDRAM_MODEREG_BURST_TYPE_SEQUENTIAL      ((uint16_t)0x0000)
15 #define SDRAM_MODEREG_BURST_TYPE_INTERLEAVED     ((uint16_t)0x0008)
16 #define SDRAM_MODEREG_CAS_LATENCY_2              ((uint16_t)0x0020)
17 #define SDRAM_MODEREG_CAS_LATENCY_3              ((uint16_t)0x0030)
18 #define SDRAM_MODEREG_OPERATING_MODE_STANDARD    ((uint16_t)0x0000)
19 #define SDRAM_MODEREG_WRITEBURST_MODE_PROGRAMMED ((uint16_t)0x0000)
20 #define SDRAM_MODEREG_WRITEBURST_MODE_SINGLE     ((uint16_t)0x0200)
21 
22 
23 /**
24   * @brief  Programs the SDRAM device.
25   * @param  RefreshCount: SDRAM refresh counter value
26   */
27 void BSP_SDRAM_Initialization_sequence(uint32_t RefreshCount)
28 {
29   __IO uint32_t tmpmrd =0;
30 
31   /* Step 1:  Configure a clock configuration enable command */
32   Command.CommandMode             = FMC_SDRAM_CMD_CLK_ENABLE;
33   Command.CommandTarget           = FMC_SDRAM_CMD_TARGET_BANK1;
34   Command.AutoRefreshNumber       = 1;
35   Command.ModeRegisterDefinition  = 0;
36 
37   /* Send the command */
38   HAL_SDRAM_SendCommand(&hsdram1, &Command, SDRAM_TIMEOUT);
39 
40   /* Step 2: Insert 100 us minimum delay */
41   /* Inserted delay is equal to 1 ms due to systick time base unit (ms) */
42   HAL_Delay(1);
43 
44   /* Step 3: Configure a PALL (precharge all) command */
45   Command.CommandMode             = FMC_SDRAM_CMD_PALL;
46   Command.CommandTarget           = FMC_SDRAM_CMD_TARGET_BANK1;
47   Command.AutoRefreshNumber       = 1;
48   Command.ModeRegisterDefinition  = 0;
49 
50   /* Send the command */
51   HAL_SDRAM_SendCommand(&hsdram1, &Command, SDRAM_TIMEOUT);
52 
53   /* Step 4: Configure an Auto Refresh command */
54   Command.CommandMode             = FMC_SDRAM_CMD_AUTOREFRESH_MODE;
55   Command.CommandTarget           = FMC_SDRAM_CMD_TARGET_BANK1;
56   Command.AutoRefreshNumber       = 8;
57   Command.ModeRegisterDefinition  = 0;
58 
59   /* Send the command */
60   HAL_SDRAM_SendCommand(&hsdram1, &Command, SDRAM_TIMEOUT);
61 
62   /* Step 5: Program the external memory mode register */
63   tmpmrd = (uint32_t)SDRAM_MODEREG_BURST_LENGTH_1          |
64                      SDRAM_MODEREG_BURST_TYPE_SEQUENTIAL   |
65                      SDRAM_MODEREG_CAS_LATENCY_3           |
66                      SDRAM_MODEREG_OPERATING_MODE_STANDARD |
67                      SDRAM_MODEREG_WRITEBURST_MODE_SINGLE;
68 
69   Command.CommandMode             = FMC_SDRAM_CMD_LOAD_MODE;
70   Command.CommandTarget           = FMC_SDRAM_CMD_TARGET_BANK1;
71   Command.AutoRefreshNumber       = 1;
72   Command.ModeRegisterDefinition  = tmpmrd;
73 
74   /* Send the command */
75   HAL_SDRAM_SendCommand(&hsdram1, &Command, SDRAM_TIMEOUT);
76 
77   /* Step 6: Set the refresh rate counter */
78   /* Set the device refresh rate */
79   HAL_SDRAM_ProgramRefreshRate(&hsdram1, RefreshCount);
80 }

LCD 背光调节接口:

1 void LCD_BL_PWM_Start(void)
2 {
3     HAL_TIM_PWM_Start(&htim3, TIM_CHANNEL_2);
4 }
5 
6 void LCD_BL_PWM_SetVal(uint16_t value)
7 {
8     __HAL_TIM_SetCompare(&htim3,TIM_CHANNEL_2,value);
9 }

添加lcd.h和lcd.c都是参考库文件:

  1 #ifndef _LCD_H_
  2 #define _LCD_H_
  3 
  4 #include "ltdc.h"
  5 #include "dma2d.h"
  6 
  7 
  8 
  9 #define Dma2dHandler hdma2d
 10 #define LtdcHandler  hltdc
 11 
 12 #define  BSP_LCD_GetXSize() 480
 13 #define  BSP_LCD_GetYSize() 272
 14 
 15 #define LCD_DEFAULT_FONT         Font16
 16 
 17 
 18 /**
 19   * @brief  LCD status structure definition
 20   */
 21 #define MAX_LAYER_NUMBER       2
 22 #define LCD_FRAME_BUFFER       ((uint32_t)0xC0000000)
 23 #define BUFFER_OFFSET          ((uint32_t)0x50000)
 24 /**
 25   * @brief  LCD color
 26   */
 27 #define LCD_COLOR_BLUE          0xFF0000FF
 28 #define LCD_COLOR_GREEN         0xFF00FF00
 29 #define LCD_COLOR_RED           0xFFFF0000
 30 #define LCD_COLOR_CYAN          0xFF00FFFF
 31 #define LCD_COLOR_MAGENTA       0xFFFF00FF
 32 #define LCD_COLOR_YELLOW        0xFFFFFF00
 33 #define LCD_COLOR_LIGHTBLUE     0xFF8080FF
 34 #define LCD_COLOR_LIGHTGREEN    0xFF80FF80
 35 #define LCD_COLOR_LIGHTRED      0xFFFF8080
 36 #define LCD_COLOR_LIGHTCYAN     0xFF80FFFF
 37 #define LCD_COLOR_LIGHTMAGENTA  0xFFFF80FF
 38 #define LCD_COLOR_LIGHTYELLOW   0xFFFFFF80
 39 #define LCD_COLOR_DARKBLUE      0xFF000080
 40 #define LCD_COLOR_DARKGREEN     0xFF008000
 41 #define LCD_COLOR_DARKRED       0xFF800000
 42 #define LCD_COLOR_DARKCYAN      0xFF008080
 43 #define LCD_COLOR_DARKMAGENTA   0xFF800080
 44 #define LCD_COLOR_DARKYELLOW    0xFF808000
 45 #define LCD_COLOR_WHITE         0xFFFFFFFF
 46 #define LCD_COLOR_LIGHTGRAY     0xFFD3D3D3
 47 #define LCD_COLOR_GRAY          0xFF808080
 48 #define LCD_COLOR_DARKGRAY      0xFF404040
 49 #define LCD_COLOR_BLACK         0xFF000000
 50 #define LCD_COLOR_BROWN         0xFFA52A2A
 51 #define LCD_COLOR_ORANGE        0xFFFFA500
 52 #define LCD_COLOR_TRANSPARENT   0xFF000000
 53 
 54 typedef struct _tFont
 55 {
 56   const uint8_t *table;
 57   uint16_t Width;
 58   uint16_t Height;
 59 
 60 } sFONT;
 61 
 62 typedef struct
 63 {
 64   uint32_t  TextColor;
 65   uint32_t  BackColor;
 66   sFONT     *pFont;
 67 }LCD_DrawPropTypeDef;
 68 
 69 typedef struct
 70 {
 71   int16_t X;
 72   int16_t Y;
 73 } Point, * pPoint;
 74 
 75 /**
 76   * @brief  Line mode structures definition
 77   */
 78 typedef enum
 79 {
 80   CENTER_MODE             = 0x01,    /* center mode */
 81   RIGHT_MODE              = 0x02,    /* right mode  */
 82   LEFT_MODE               = 0x03,    /* left mode   */
 83 }Text_AlignModeTypdef;
 84 
 85 extern sFONT Font16;
 86 
 87 void BSP_LCD_Clear(uint32_t Color);
 88 void BSP_LCD_DrawPixel(uint16_t Xpos, uint16_t Ypos, uint32_t RGB_Code);
 89 void BSP_LCD_SetTextColor(uint32_t Color);
 90 void BSP_LCD_SetBackColor(uint32_t Color);
 91 void BSP_LCD_DrawHLine(uint16_t Xpos, uint16_t Ypos, uint16_t Length);
 92 void BSP_LCD_DrawVLine(uint16_t Xpos, uint16_t Ypos, uint16_t Length);
 93 void BSP_LCD_DrawRect(uint16_t Xpos, uint16_t Ypos, uint16_t Width, uint16_t Height);
 94 void BSP_LCD_SetFont(sFONT *pFonts);
 95 sFONT *BSP_LCD_GetFont(void);
 96 void BSP_LCD_DisplayChar(uint16_t Xpos, uint16_t Ypos, uint8_t Ascii);
 97 void BSP_LCD_DisplayStringAtLine(uint16_t Line, uint8_t *ptr);
 98 void BSP_LCD_DisplayStringAt(uint16_t X, uint16_t Y, uint8_t *pText, Text_AlignModeTypdef mode);
 99 void DrawChar(uint16_t Xpos, uint16_t Ypos, const uint8_t *c);
100 void FillBuffer(uint32_t LayerIndex, void * pDst, uint32_t xSize, uint32_t ySize, uint32_t OffLine, uint32_t ColorIndex);
101 void BSP_LCD_DrawCircle(uint16_t Xpos, uint16_t Ypos, uint16_t Radius);
102 #endif

lcd.c

  1 #include "lcd.h"
  2 
  3 sFONT Font16;
  4 uint32_t ActiveLayer = 0;
  5 static LCD_DrawPropTypeDef DrawProp[MAX_LAYER_NUMBER];
  6 
  7 /** @defgroup FONTS_Exported_Constants
  8   * @{
  9   */
 10 #define LINE(x) ((x) * (((sFONT *)BSP_LCD_GetFont())->Height))
 11 
 12 
 13 /**
 14   * @brief  Fills buffer.
 15   * @param  LayerIndex: layer index
 16   * @param  pDst: output color
 17   * @param  xSize: buffer width
 18   * @param  ySize: buffer height
 19   * @param  OffLine: offset
 20   * @param  ColorIndex: color Index
 21   */
 22 void FillBuffer(uint32_t LayerIndex, void * pDst, uint32_t xSize, uint32_t ySize, uint32_t OffLine, uint32_t ColorIndex)
 23 {
 24 
 25   /* Register to memory mode with ARGB8888 as color Mode */
 26   Dma2dHandler.Init.Mode         = DMA2D_R2M;
 27   Dma2dHandler.Init.ColorMode    = DMA2D_RGB565;
 28   Dma2dHandler.Init.OutputOffset = OffLine;
 29 
 30   Dma2dHandler.Instance = DMA2D;
 31 
 32   /* DMA2D Initialization */
 33   if(HAL_DMA2D_Init(&Dma2dHandler) == HAL_OK)
 34   {
 35     if(HAL_DMA2D_ConfigLayer(&Dma2dHandler, LayerIndex) == HAL_OK)
 36     {
 37       if (HAL_DMA2D_Start(&Dma2dHandler, ColorIndex, (uint32_t)pDst, xSize, ySize) == HAL_OK)
 38       {
 39         /* Polling For DMA transfer */
 40         HAL_DMA2D_PollForTransfer(&Dma2dHandler, 10);
 41       }
 42     }
 43   }
 44 }
 45 
 46 /**
 47   * @brief  Clears the hole LCD.
 48   * @param  Color: the color of the background
 49   */
 50 void BSP_LCD_Clear(uint32_t Color)
 51 {
 52   /* Clear the LCD */
 53   FillBuffer(ActiveLayer, (uint32_t *)(LtdcHandler.LayerCfg[ActiveLayer].FBStartAdress), BSP_LCD_GetXSize(), BSP_LCD_GetYSize(), 0, Color);
 54 }
 55 
 56 /**
 57   * @brief  Writes Pixel.
 58   * @param  Xpos: the X position
 59   * @param  Ypos: the Y position
 60   * @param  RGB_Code: the pixel color in RGB565 mode (5-6-5)
 61   */
 62 void BSP_LCD_DrawPixel(uint16_t Xpos, uint16_t Ypos, uint32_t RGB_Code)
 63 {
 64   /* Write data value to all SDRAM memory */
 65   *(__IO uint32_t*) (LtdcHandler.LayerCfg[ActiveLayer].FBStartAdress + (2*(Ypos*BSP_LCD_GetXSize() + Xpos))) = RGB_Code;
 66 }
 67 
 68 /**
 69   * @brief  Sets the Text color.
 70   * @param  Color: the Text color code ARGB(8-8-8-8)
 71   */
 72 void BSP_LCD_SetTextColor(uint32_t Color)
 73 {
 74   DrawProp[ActiveLayer].TextColor = Color;
 75 }
 76 
 77 /**
 78   * @brief  Sets the Background color.
 79   * @param  Color: the layer Background color code ARGB(8-8-8-8)
 80   */
 81 void BSP_LCD_SetBackColor(uint32_t Color)
 82 {
 83   DrawProp[ActiveLayer].BackColor = Color;
 84 }
 85 
 86 /**
 87   * @brief  Displays an horizontal line.
 88   * @param  Xpos: the X position
 89   * @param  Ypos: the Y position
 90   * @param  Length: line length
 91   */
 92 void BSP_LCD_DrawHLine(uint16_t Xpos, uint16_t Ypos, uint16_t Length)
 93 {
 94   uint32_t xaddress = 0;
 95 
 96   /* Get the line address */
 97   xaddress = (LtdcHandler.LayerCfg[ActiveLayer].FBStartAdress) + 2*(BSP_LCD_GetXSize()*Ypos + Xpos);
 98 
 99   /* Write line */
100   FillBuffer(ActiveLayer, (uint32_t *)xaddress, Length, 1, 0, DrawProp[ActiveLayer].TextColor);
101 }
102 
103 /**
104   * @brief  Displays a vertical line.
105   * @param  Xpos: the X position
106   * @param  Ypos: the Y position
107   * @param  Length: line length
108   */
109 void BSP_LCD_DrawVLine(uint16_t Xpos, uint16_t Ypos, uint16_t Length)
110 {
111   uint32_t xaddress = 0;
112 
113   /* Get the line address */
114   xaddress = (LtdcHandler.LayerCfg[ActiveLayer].FBStartAdress) + 2*(BSP_LCD_GetXSize()*Ypos + Xpos);
115 
116   /* Write line */
117   FillBuffer(ActiveLayer, (uint32_t *)xaddress, 1, Length, (BSP_LCD_GetXSize() - 1), DrawProp[ActiveLayer].TextColor);
118 }
119 
120 /**
121   * @brief  Displays a rectangle.
122   * @param  Xpos: the X position
123   * @param  Ypos: the Y position
124   * @param  Height: display rectangle height
125   * @param  Width: display rectangle width
126   */
127 void BSP_LCD_DrawRect(uint16_t Xpos, uint16_t Ypos, uint16_t Width, uint16_t Height)
128 {
129   /* Draw horizontal lines */
130   BSP_LCD_DrawHLine(Xpos, Ypos, Width);
131   BSP_LCD_DrawHLine(Xpos, (Ypos+ Height), Width);
132 
133   /* Draw vertical lines */
134   BSP_LCD_DrawVLine(Xpos, Ypos, Height);
135   BSP_LCD_DrawVLine((Xpos + Width), Ypos, Height);
136 }
137 
138 /**
139   * @brief  Sets the Text Font.
140   * @param  pFonts: the layer font to be used
141   */
142 void BSP_LCD_SetFont(sFONT *pFonts)
143 {
144   DrawProp[ActiveLayer].pFont = pFonts;
145 }
146 
147 /**
148   * @brief  Gets the Text Font.
149   * @retval Layer font
150   */
151 sFONT *BSP_LCD_GetFont(void)
152 {
153   return DrawProp[ActiveLayer].pFont;
154 }
155 
156 /**
157   * @brief  Draws a character on LCD.
158   * @param  Xpos: the Line where to display the character shape
159   * @param  Ypos: start column address
160   * @param  c: pointer to the character data
161   */
162 void DrawChar(uint16_t Xpos, uint16_t Ypos, const uint8_t *c)
163 {
164   uint32_t i = 0, j = 0;
165   uint16_t height, width;
166   uint8_t offset;
167   uint8_t *pchar;
168   uint32_t line=0;
169 
170   height = DrawProp[ActiveLayer].pFont->Height;
171   width  = DrawProp[ActiveLayer].pFont->Width;
172 
173   offset = 8 *((width + 7)/8) -  width ;
174 
175   for(i = 0; i < height; i++)
176   {
177     pchar = ((uint8_t *)c + (width + 7)/8 * i);
178 
179     switch(((width + 7)/8))
180     {
181     case 1:
182       line =  pchar[0];
183       break;
184 
185     case 2:
186       line =  (pchar[0]<< 8) | pchar[1];
187       break;
188 
189     case 3:
190     default:
191       line =  (pchar[0]<< 16) | (pchar[1]<< 8) | pchar[2];
192       break;
193     }
194 
195     for (j = 0; j < width; j++)
196     {
197       if(line & (1 << (width- j + offset- 1)))
198       {
199         BSP_LCD_DrawPixel((Xpos + j), Ypos, DrawProp[ActiveLayer].TextColor);
200       }
201       else
202       {
203         BSP_LCD_DrawPixel((Xpos + j), Ypos, DrawProp[ActiveLayer].BackColor);
204       }
205     }
206     Ypos++;
207   }
208 }
209 
210 /**
211   * @brief  Displays one character.
212   * @param  Xpos: start column address
213   * @param  Ypos: the Line where to display the character shape
214   * @param  Ascii: character ascii code, must be between 0x20 and 0x7E
215   */
216 void BSP_LCD_DisplayChar(uint16_t Xpos, uint16_t Ypos, uint8_t Ascii)
217 {
218   DrawChar(Xpos, Ypos, &DrawProp[ActiveLayer].pFont->table[(Ascii-' ') *\
219               DrawProp[ActiveLayer].pFont->Height * ((DrawProp[ActiveLayer].pFont->Width + 7) / 8)]);
220 }
221 
222 /**
223   * @brief  Displays a maximum of 20 char on the LCD.
224   * @param  Line: the Line where to display the character shape
225   * @param  ptr: pointer to string to display on LCD
226   */
227 void BSP_LCD_DisplayStringAtLine(uint16_t Line, uint8_t *ptr)
228 {
229   BSP_LCD_DisplayStringAt(0, LINE(Line), ptr, LEFT_MODE);
230 }
231 
232 
233 /**
234   * @brief  Displays a maximum of 60 char on the LCD.
235   * @param  X: pointer to x position (in pixel)
236   * @param  Y: pointer to y position (in pixel)
237   * @param  pText: pointer to string to display on LCD
238   * @param  mode: The display mode
239   *    This parameter can be one of the following values:
240   *                @arg CENTER_MODE
241   *                @arg RIGHT_MODE
242   *                @arg LEFT_MODE
243   */
244 void BSP_LCD_DisplayStringAt(uint16_t X, uint16_t Y, uint8_t *pText, Text_AlignModeTypdef mode)
245 {
246   uint16_t refcolumn = 1, i = 0;
247   uint32_t size = 0, xsize = 0;
248   uint8_t  *ptr = pText;
249 
250   /* Get the text size */
251   while (*ptr++) size ++ ;
252 
253   /* Characters number per line */
254   xsize = (BSP_LCD_GetXSize()/DrawProp[ActiveLayer].pFont->Width);
255 
256   switch (mode)
257   {
258   case CENTER_MODE:
259     {
260       refcolumn = X+ ((xsize - size)* DrawProp[ActiveLayer].pFont->Width) / 2;
261       break;
262     }
263   case LEFT_MODE:
264     {
265       refcolumn = X;
266       break;
267     }
268   case RIGHT_MODE:
269     {
270       refcolumn = X + ((xsize - size)*DrawProp[ActiveLayer].pFont->Width);
271       break;
272     }
273   default:
274     {
275       refcolumn = X;
276       break;
277     }
278   }
279 
280   /* Send the string character by character on LCD */
281   while ((*pText != 0) & (((BSP_LCD_GetXSize() - (i*DrawProp[ActiveLayer].pFont->Width)) & 0xFFFF) >= DrawProp[ActiveLayer].pFont->Width))
282   {
283     /* Display one character on LCD */
284     BSP_LCD_DisplayChar(refcolumn, Y, *pText);
285     /* Decrement the column position by 16 */
286     refcolumn += DrawProp[ActiveLayer].pFont->Width;
287     /* Point on the next character */
288     pText++;
289     i++;
290   }
291 }
292 
293 /**
294   * @brief  Displays a circle.
295   * @param  Xpos: the X position
296   * @param  Ypos: the Y position
297   * @param  Radius: the circle radius
298   */
299 void BSP_LCD_DrawCircle(uint16_t Xpos, uint16_t Ypos, uint16_t Radius)
300 {
301   int32_t  d;/* Decision Variable */
302   uint32_t  curx;/* Current X Value */
303   uint32_t  cury;/* Current Y Value */
304 
305   d = 3 - (Radius << 1);
306   curx = 0;
307   cury = Radius;
308 
309   while (curx <= cury)
310   {
311     BSP_LCD_DrawPixel((Xpos + curx), (Ypos - cury), DrawProp[ActiveLayer].TextColor);
312     BSP_LCD_DrawPixel((Xpos - curx), (Ypos - cury), DrawProp[ActiveLayer].TextColor);
313     BSP_LCD_DrawPixel((Xpos + cury), (Ypos - curx), DrawProp[ActiveLayer].TextColor);
314     BSP_LCD_DrawPixel((Xpos - cury), (Ypos - curx), DrawProp[ActiveLayer].TextColor);
315     BSP_LCD_DrawPixel((Xpos + curx), (Ypos + cury), DrawProp[ActiveLayer].TextColor);
316     BSP_LCD_DrawPixel((Xpos - curx), (Ypos + cury), DrawProp[ActiveLayer].TextColor);
317     BSP_LCD_DrawPixel((Xpos + cury), (Ypos + curx), DrawProp[ActiveLayer].TextColor);
318     BSP_LCD_DrawPixel((Xpos - cury), (Ypos + curx), DrawProp[ActiveLayer].TextColor);
319 
320     if (d < 0)
321     {
322       d += (curx << 2) + 6;
323     }
324     else
325     {
326       d += ((curx - cury) << 2) + 10;
327       cury--;
328     }
329     curx++;
330   }
331 }

字体库font16.c直接从库文件复制到工程

 main.c

 1 /* USER CODE END 0 */
 2 
 3 /**
 4   * @brief  The application entry point.
 5   * @retval int
 6   */
 7 int main(void)
 8 int main(void)
 9 {
10   /* USER CODE BEGIN 1 */
11 
12   /* USER CODE END 1 */
13 
14   /* MCU Configuration--------------------------------------------------------*/
15 
16   /* Reset of all peripherals, Initializes the Flash interface and the Systick. */
17   HAL_Init();
18   /* USER CODE BEGIN Init */
19 
20   /* USER CODE END Init */
21 
22   /* Configure the system clock */
23   SystemClock_Config();
24 
25   /* USER CODE BEGIN SysInit */
26 
27   /* USER CODE END SysInit */
28  /* Initialize all configured peripherals */
29   MX_GPIO_Init();
30   MX_USART1_UART_Init();
31   MX_FMC_Init();
32   MX_DMA2D_Init();
33   MX_LTDC_Init();
34   MX_TIM3_Init();
35 
36 
37   /* Initialize interrupts */
38   MX_NVIC_Init();
39   /* USER CODE BEGIN 2 */
40   //SDRAM Initialization
41   //刷新频率计数器(以SDCLK频率计数),计算方法:
42   //COUNT=SDRAM刷新周期/行数-20=SDRAM刷新周期(us)*SDCLK频率(Mhz)/行数
43   //我们使用的SDRAM刷新周期为64ms,SDCLK=180/2=90Mhz,行数为8192(2^13).
44   //所以,COUNT=64*1000*90/8192-20=683
45   BSP_SDRAM_Initialization_sequence(REFRESH_COUNT);
46 
47   //LCD Background light
48   LCD_BL_PWM_Start();
49   LCD_BL_PWM_SetVal(0);
50   HAL_Delay(500);
51   LCD_BL_PWM_SetVal(100);
52 
53   //Clear LCD
54   BSP_LCD_Clear(LCD_COLOR_BLUE);
55 
56   //Set text color
57   BSP_LCD_SetTextColor(LCD_COLOR_RED);
58 
59   //draw Rectangle
60   BSP_LCD_DrawRect(100,100,50,50);
61 
62  //draw line
63   BSP_LCD_DrawHLine(150,150,100);
64 
65   //draw circle
66   BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
67   BSP_LCD_DrawCircle(200,200,50);
68 
69   //set font type
70   BSP_LCD_SetFont(&LCD_DEFAULT_FONT);
71 
72   //display string
73   BSP_LCD_SetTextColor(LCD_COLOR_GREEN);
74   BSP_LCD_SetBackColor(LCD_COLOR_WHITE);
75   BSP_LCD_DisplayStringAt(0,0,(uint8_t*)"LCD TEST FONT",LEFT_MODE);
76 
77   /* USER CODE END 2 */
78 
79   /* Infinite loop */
80   /* USER CODE BEGIN WHILE */
81   while (1)
82   {
83     /* USER CODE END WHILE */
84 
85     /* USER CODE BEGIN 3 */
86   }
87   /* USER CODE END 3 */
88 }

 

 

posted @ 2021-04-29 15:14  M&D  阅读(2098)  评论(0编辑  收藏  举报