bugly中批量隐藏版本
App项目使用Bugly的内测分发功能进行整包的测试,但日积月累之后,版本就会特别多。而线上同时跑的版本可能不过三个左右,那么多版本会干扰到查看崩溃、选择版本,如何隐藏呢?
右上角,更多 –> 产品设置 –> 版本管理
可是bugly有bug,只能设置显示,不能设置隐藏 >_<,好几十个版本要一个一个去点击隐藏,好麻烦,所以就用Fiddler抓了一下包然后整了一个脚本。
注:本想直接用一个for循环里 new Image().src 的方法直接批量请求,但发现它请求的时候参数fsn每次都不一样,而且头里面加了X-token,所以只能去扒它的代码了,用webpack发布的脚本,对源码进行了适当的修改。
// uuid.js // // Copyright (c) 2010-2012 Robert Kieffer // MIT License - http://opensource.org/licenses/mit-license.php // Unique ID creation requires a high quality random # generator. We feature // detect to determine the best RNG source, normalizing to a function that // returns 128-bits of randomness, since that's what's usually required // var _rng = require('./rng'); var rng; // var crypto = global.crypto || global.msCrypto; // for IE 11 // if (crypto && crypto.getRandomValues) { // // WHATWG crypto-based RNG - http://wiki.whatwg.org/wiki/Crypto // // Moderately fast, high quality // var _rnds8 = new Uint8Array(16); // rng = function whatwgRNG() { // crypto.getRandomValues(_rnds8); // return _rnds8; // }; // } if (!rng) { // Math.random()-based (RNG) // // If all else fails, use Math.random(). It's fast, but is of unspecified // quality. var _rnds = new Array(16); rng = function() { for (var i = 0, r; i < 16; i++) { if ((i & 0x03) === 0) r = Math.random() * 0x100000000; _rnds[i] = r >>> ((i & 0x03) << 3) & 0xff; } return _rnds; }; } // module.exports = rng; var _rng = rng; ////////////////// // WEBPACK FOOTER // ./~/uuid/rng-browser.js // module id = 955 // module chunks = 0 // Maps for number <-> hex string conversion var _byteToHex = []; var _hexToByte = {}; for (var i = 0; i < 256; i++) { _byteToHex[i] = (i + 0x100).toString(16).substr(1); _hexToByte[_byteToHex[i]] = i; } // **`parse()` - Parse a UUID into it's component bytes** function parse(s, buf, offset) { var i = (buf && offset) || 0, ii = 0; buf = buf || []; s.toLowerCase().replace(/[0-9a-f]{2}/g, function(oct) { if (ii < 16) { // Don't overflow! buf[i + ii++] = _hexToByte[oct]; } }); // Zero out remaining bytes if string was short while (ii < 16) { buf[i + ii++] = 0; } return buf; } // **`unparse()` - Convert UUID byte array (ala parse()) into a string** function unparse(buf, offset) { var i = offset || 0, bth = _byteToHex; return bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + '-' + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]] + bth[buf[i++]]; } // **`v1()` - Generate time-based UUID** // // Inspired by https://github.com/LiosK/UUID.js // and http://docs.python.org/library/uuid.html // random #'s we need to init node and clockseq var _seedBytes = _rng(); // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1) var _nodeId = [ _seedBytes[0] | 0x01, _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5] ]; // Per 4.2.2, randomize (14 bit) clockseq var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff; // Previous uuid creation time var _lastMSecs = 0, _lastNSecs = 0; // See https://github.com/broofa/node-uuid for API details function v1(options, buf, offset) { var i = buf && offset || 0; var b = buf || []; options = options || {}; var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq; // UUID timestamps are 100 nano-second units since the Gregorian epoch, // (1582-10-15 00:00). JSNumbers aren't precise enough for this, so // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs' // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00. var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime(); // Per 4.2.1.2, use count of uuid's generated during the current clock // cycle to simulate higher resolution clock var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1; // Time since last uuid creation (in msecs) var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs) / 10000; // Per 4.2.1.2, Bump clockseq on clock regression if (dt < 0 && options.clockseq === undefined) { clockseq = clockseq + 1 & 0x3fff; } // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new // time interval if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) { nsecs = 0; } // Per 4.2.1.2 Throw error if too many uuids are requested if (nsecs >= 10000) { throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec'); } _lastMSecs = msecs; _lastNSecs = nsecs; _clockseq = clockseq; // Per 4.1.4 - Convert from unix epoch to Gregorian epoch msecs += 12219292800000; // `time_low` var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000; b[i++] = tl >>> 24 & 0xff; b[i++] = tl >>> 16 & 0xff; b[i++] = tl >>> 8 & 0xff; b[i++] = tl & 0xff; // `time_mid` var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff; b[i++] = tmh >>> 8 & 0xff; b[i++] = tmh & 0xff; // `time_high_and_version` b[i++] = tmh >>> 24 & 0xf | 0x10; // include version b[i++] = tmh >>> 16 & 0xff; // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant) b[i++] = clockseq >>> 8 | 0x80; // `clock_seq_low` b[i++] = clockseq & 0xff; // `node` var node = options.node || _nodeId; for (var n = 0; n < 6; n++) { b[i + n] = node[n]; } return buf ? buf : unparse(b); } // **`v4()` - Generate random UUID** // See https://github.com/broofa/node-uuid for API details function v4(options, buf, offset) { // Deprecated - 'format' argument, as supported in v1.2 var i = buf && offset || 0; if (typeof(options) == 'string') { buf = options == 'binary' ? new Array(16) : null; options = null; } options = options || {}; var rnds = options.random || (options.rng || _rng)(); // Per 4.4, set bits for version and `clock_seq_hi_and_reserved` rnds[6] = (rnds[6] & 0x0f) | 0x40; rnds[8] = (rnds[8] & 0x3f) | 0x80; // Copy bytes to buffer, if provided if (buf) { for (var ii = 0; ii < 16; ii++) { buf[i + ii] = rnds[ii]; } } return buf || unparse(rnds); } // Export public API var uuid = v4; uuid.v1 = v1; uuid.v4 = v4; uuid.parse = parse; uuid.unparse = unparse; function $param(json) { return Object.keys(json).reduce((sum, key) => { return `${(sum.length ? `${sum}&` : sum)}${key}=${json[key]}`; }, ''); } function getCookie(name) { var arr, reg = new RegExp("(^| )" + name + "=([^;]*)(;|$)"); if (arr = document.cookie.match(reg)) return unescape(arr[2]); else return null; } // 根据php打到cookie的skey值生成一个token,然后把这个值塞到请求头 function getToken() { /* eslint-disable no-bitwise*/ var skey = getCookie('token-skey'); let hash = 5381; if (skey) { for (let i = 0, len = skey.length; i < len; ++i) { hash += (hash << 5 & 0x7fffffff) + skey.charAt(i).charCodeAt(); } return hash & 0x7fffffff; } } var APP_JSON_CONTENT_TYPE = 'application/json;charset=utf-8'; var REG_URL_PARAM = /\{(\w+)\}/ig; var basehttp = "https://bugly.qq.com/v2"; var baseUrl = "https://bugly.qq.com/v2"; var apiBaseUrl = "https://api.bugly.qq.com/bugly2.0/"; function ajaxAsync(method, uri, data = {}, options) { var headers = { method, credentials: 'include', headers: { 'Content-Type': APP_JSON_CONTENT_TYPE, Accept: APP_JSON_CONTENT_TYPE, 'X-token': getToken(), }, }; // var mmHeader = { // method: 'POST', // credentials: 'include', // headers: { // 'Content-Type': APP_JSON_CONTENT_TYPE, // Accept: APP_JSON_CONTENT_TYPE, // 'X-token': getToken(), // }, // }; if (method !== 'GET' && method !== 'DELETE') { headers.body = JSON.stringify(data); } // console.log("fetch header: %s, url: %s", JSON.stringify(headers)); var startTime = new Date().getTime(); return fetch(getReqUrl(method, uri, data, options), headers).then((response) => { var endTime = new Date().getTime(); if (uri.indexOf('mmLogFromWeb') === -1 && uri.indexOf('trail/organize') === -1 && uri.indexOf('trail/trailer') === -1) { // var param = { // interface: uri, // times: endTime - startTime, // statusCode: response.status, // }; // mmHeader.body = JSON.stringify(param); var imgSrc = `${window.webSitePathName}/mmLogFromWeb?interface=${uri}×=${endTime - startTime}&statusCode=${response.status}`; var img = new Image(); img.src = imgSrc; // fetch(getReqUrl('POST', "/mmLogFromWeb", data, {}), mmHeader).catch((response) => Promise.resolve({ response })); } return new Promise((resolve) => { response.json().then((json) => { resolve({ json, response }); }).catch(() => { resolve({ response }); }); }); }).then(({ json, response }) => Promise.resolve({ json, response })) .catch((response) => { return Promise.resolve({ response }); }); } function getReqUrl(method, uri, data, options) { let url = uri; // console.log("getReqUrl: ", method, ", data: ", data); if (uri.slice(0, basehttp.length) === basehttp) { url = uri; // url = uri; } else { url = (uri.indexOf('api') > -1 ? apiBaseUrl : baseUrl) + uri; } // console.log("before data: ", JSON.stringify(data), ", url: ", url, ", userId: ", data.userId); url = url.replace(REG_URL_PARAM, (...args) => { var key = args && !!args[1] && args[1]; var ret = key ? data[key] : args[0]; delete data[key]; return ret; }); //if (!Object.keys(data).length) { // return url; //} if (method === 'GET' || method === 'DELETE') { var dataLength = Object.keys(data).length; url += (dataLength > 0 ? `?${$param(data)}` : ''); } if (options && options.query) { url += (`?${$param(options.query)}`); } // 万一不是restful设计的url,需要处理,先?分割,然后token分割,然后合并 // console.log("url === ", url); // if (url && url.indexOf("?") != -1) { // let urlArr = url.split("?");// // if (urlArr.length) { // let baseUrlHead = urlArr[0].split("/token/")[0]; // url = baseUrlHead + "?" + urlArr[1] + "&token=" + token;//重新拼接url // } // } if (url) { if (url.indexOf('?') !== -1) { url += '&fsn=' + uuid.v4(); } else { url += '?fsn=' + uuid.v4(); } } return url; } // *********** 删除版本调用此方法即可 ***********
function deleteVersion(versionName) { var uri = '/apps/{appId}/platformId/{pid}/userId/{userId}/isShow/{isShow}/disableVersion'; var data = { appId: "当前操作的AppID", pid: 1, isShow: false, userId: "当前登录的QQ号(需要有操作权限)", version: "" }; data.version = versionName; return ajaxAsync('GET', uri, data, undefined); } // 示例 V2.4.xxx.xx的版本仅保留三个指定的版本,其余全部删除掉 var liElementArray = document.getElementsByTagName('li'); var keepVersionList = ['2.4.2.2003206', '2.4.0.2003171', '2.4.3.2003255', '2.4.1.2003203']; for (var i = 0, len = liElementArray.length; i < len; i++) { var liElement = liElementArray[i];
if (liElement.className === '_2DfZ7MzVviIlRz6RqqrP3w') { if (/\>(2\.4\.\d\.\d+)\</.test(liElement.outerHTML)) { var versionName = RegExp['$1']; if (keepVersionList.indexOf(versionName) == -1) { console.log(versionName); deleteVersion(versionName); } else { console.log('skip version : ' + versionName); } } } }
如果正巧遇到有几十个上百个版本需要批量删除的,可以直接copy上面的代码,适当进行修改便可使用。