xml文件转二进制文件的AIR
游戏开发中,有很多XML可能是很大的,比如一个任务配置文件,可能就接近2M(当然全部文件放在一个XML里面本身就有问题,比较好的做法就是分等级分隔XML),这样就需要对XML进行压缩。之前把文件压成ZIP包,然后读取ZIP,但现在读取ZIP文件里面的内容,是很卡的,后面改成读取二进制的XML数据,这样感觉不会卡,速度也很快。
实现思路也比较简单,使用二进制读取文件,然后调用保存。
<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"
width="900" height="350"
creationComplete="init()"
alwaysInFront="false">
<mx:Script>
<![CDATA[
import mx.controls.Alert;
private var filePath:String;
private var fileBytes:ByteArray;
private function init():void
{
var funArr:Array = [];
this.showStatusBar = true;
this.status = "Copyright©2012 meteoric_cry.net. Powered by Meteoric_cry";
bindBtnsEvent();
}
private function showTopHandler():void
{
if (this.stage.nativeWindow.alwaysInFront)
{
this.stage.nativeWindow.alwaysInFront=false;
showTopBtn.label="前端显示";
}
else
{
this.stage.nativeWindow.alwaysInFront=true;
showTopBtn.label="√前端显示";
}
}
private function bindBtnsEvent():void
{
selectBtn.addEventListener(MouseEvent.CLICK, onSelectHandler);
compressBtn.addEventListener(MouseEvent.CLICK, onCompressHandler);
saveBtn.addEventListener(MouseEvent.CLICK, onSaveHandler);
}
private function getTypeFilter():FileFilter
{
var str:String = "*.xml;";
var filter:FileFilter = new FileFilter("XML("+str+")", str);
return filter;
}
private function onSelectHandler(evt:MouseEvent):void
{
var file:File = new File();
file.addEventListener(Event.SELECT, selectFileCallback);
file.browseForOpen("请选择一个文件", [getTypeFilter()]);
}
private function selectFileCallback(evt:Event):void
{
clear();
var file:File = File(evt.target);
file.removeEventListener(Event.SELECT, selectFileCallback);
filePath = file.nativePath;
xmlPathIpt.htmlText = filePath;
}
private function clear():void
{
xmlPathIpt.htmlText = "";
filePath = null;
fileBytes = null;
}
private function onCompressHandler(evt:MouseEvent):void
{
if (filePath)
{
var file:File = new File(filePath);
if (file.isDirectory == false && file.exists)
{
var fs:FileStream = new FileStream();
fileBytes = new ByteArray();
fs.open(file, FileMode.READ);
fs.position = 0;
fs.readBytes(fileBytes, 0, fs.bytesAvailable);
fs.close();
fileBytes.compress();
Alert.show('文件压缩成功', '温馨提示', Alert.OK);
}
else
{
Alert.show(filePath + "不是一个正确的文件路径", '温馨提示', Alert.OK);
}
}
else
{
Alert.show('请选择要压缩的文件', '温馨提示', Alert.OK);
}
}
private function onSaveHandler(evt:MouseEvent):void
{
if (fileBytes)
{
var fileName:String = new File(filePath).name.replace(/\.xml/, '');
new FileReference().save(fileBytes, fileName + ".swf");
Alert.show("文件" + fileName + ".swf保存成功", '温馨提示', Alert.OK);
}
else
{
Alert.show('请先选择文件并进行压缩', '温馨提示', Alert.OK);
}
}
]]>
</mx:Script>
<mx:Button label="前端显示" right="10" top="3" click="showTopHandler();" id="showTopBtn"/>
<mx:HBox width="100%" horizontalScrollPolicy="off" verticalScrollPolicy="off"
paddingTop="100" paddingLeft="50" paddingRight="10" paddingBottom="10"
horizontalGap="0" verticalAlign="middle">
<mx:Label text="请选择要进行压缩的文件:" />
<mx:TextInput id="xmlPathIpt" width="400" editable="false" paddingLeft="2" paddingRight="2" />
<mx:HBox width="100%" paddingLeft="20">
<mx:Button id="selectBtn" label="选择文件" />
<mx:Button id="compressBtn" label="压缩文件" />
<mx:Button id="saveBtn" label="保存文件" />
</mx:HBox>
</mx:HBox>
</mx:WindowedApplication>