Phaser的timer用法
1. 延迟timer,相当于setTimeout
game.time.events.add(Phaser.Timer.SECOND*5,this.delayOver,this);
2. 循环timer,相当于setInterval
game.time.events.loop(Phaser.Timer.SECOND,this.addMonster,this);
3. 停止一个timer
this.monsterTimer = game.time.events.loop(Phaser.Timer.SECOND,this.addMonster,this); game.time.events.remove(this.monsterTimer);
4. Phaser中的时间常量
Phaser.Timer.SECOND =1 second Phaser.Timer.SECOND*5 =5 seconds Phaser.Timer.SECOND/2= half a second or call the function twice a second Phaser.Timer.SECOND/10 =one tenth a second
5. 创建一个倒计时的例子
var StateMain = { preload: function() {}, create: function() { //total time until trigger this.timeInSeconds = 120; //make a text field this.timeText = game.add.text(game.world.centerX, game.world.centerY, "0:00"); //turn the text white this.timeText.fill = "#ffffff"; //center the text this.timeText.anchor.set(0.5, 0.5); //set up a loop timer this.timer = game.time.events.loop(Phaser.Timer.SECOND, this.tick, this); }, tick: function() { //subtract a second this.timeInSeconds--; //find how many complete minutes are left var minutes = Math.floor(this.timeInSeconds / 60); //find the number of seconds left //not counting the minutes var seconds = this.timeInSeconds - (minutes * 60); //make a string showing the time var timeString = this.addZeros(minutes) + ":" + this.addZeros(seconds); //display the string in the text field this.timeText.text = timeString; //check if the time is up if (this.timeInSeconds == 0) { //remove the timer from the game game.time.events.remove(this.timer); //call your game over or other code here! this.timeText.text="Game Over"; } }, /** * add leading zeros to any number less than 10 * for example turn 1 to 01 */ addZeros: function(num) { if (num < 10) { num = "0" + num; } return num; }, update: function() {} }
出处:https://phasergames.com/phaser-timer-basics-tutorial/
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