开始 space viking 之旅



设备 cocos2d-v2

眼下cocos2d-v3也不太稳定,它在很大程度上仍然是变化的功能。

对于稳定。我们仍然使用 v2

  1. wget -c http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-2.1.tar.gz
  1. //
  2. // BackgroundLayer.m
  3. // cc2
  4. //
  5. // Created by HeJiasheng on 13-11-20.
  6. // Copyright (c) 2013年 HeJiasheng. All rights reserved.
  7. //
  8. #import "BackgroundLayer.h"
  9. @implementation BackgroundLayer
  10. -(id)init {
  11. self = [super init];
  12. if (self != nil) {
  13. CCSprite *backgroundImage = [CCSprite spriteWithFile:@"backgroundiPhone.png"];
  14. CGSize screenSize = [[CCDirector sharedDirector] winSize];
  15. [backgroundImage setPosition:CGPointMake(screenSize.width/2, screenSize.height/2)];
  16. [self addChild:backgroundImage z:0 tag:0];
  17. }
  18. return self;
  19. }
  20. @end
  1. //
  2. // GameplayLayer.m
  3. // cc2
  4. //
  5. // Created by HeJiasheng on 13-11-20.
  6. // Copyright (c) 2013年 HeJiasheng. All rights reserved.
  7. //
  8. #import "GameplayLayer.h"
  9. @implementation GameplayLayer
  10. -(id)init {
  11. self = [super init];
  12. if (self != nil) {
  13. CCSprite *vikingSprite = [CCSprite spriteWithFile:@"sv_anim_1.png"];
  14. CGSize screenSize = [[CCDirector sharedDirector] winSize];
  15. [vikingSprite setPosition:CGPointMake(screenSize.width/2, screenSize.height/2)];
  16. [self addChild:vikingSprite z:5 tag:0];
  17. }
  18. return self;
  19. }
  20. @end
  1. //
  2. // GameScene.m
  3. // cc2
  4. //
  5. // Created by HeJiasheng on 13-11-20.
  6. // Copyright (c) 2013年 HeJiasheng. All rights reserved.
  7. //
  8. #import "GameScene.h"
  9. @implementation GameScene
  10. -(id)init {
  11. self = [super init];
  12. if (self != nil) {
  13. BackgroundLayer *backgroundlayer = [BackgroundLayer node];
  14. [self addChild:backgroundlayer z:0];
  15. GameplayLayer *gameplayLayer = [GameplayLayer node];
  16. [self addChild:gameplayLayer z:5];
  17. }
  18. return self;
  19. }
  20. @end
  1. -(void) onEnter
  2. {
  3. [super onEnter];
  4. //[[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:1.0 scene:[HelloWorldLayer scene] ]];
  5. [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:1.0 scene:[GameScene node]]];
  6. }

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posted @ 2015-09-21 10:34  mengfanrong  阅读(118)  评论(0编辑  收藏  举报