Cocos2d-x 让精灵随手指移动起来二(简单实现)
void HelloWorld::ccTouchMoved(cocos2d::CCTouch *touch, cocos2d::CCEvent *event) { CCSize winSize = CCDirector::sharedDirector()->getVisibleSize(); if (m_ship) { CCPoint pos = touch->getDelta();//获取触点当前位置与较早前的位置的差距 CCPoint currentPos = m_ship->getPosition();//精灵坐标 currentPos = ccpAdd(currentPos, pos);//精灵加触摸坐标 currentPos = ccpClamp(currentPos, CCPointZero, ccp(winSize.width, winSize.height));//限制精灵出屏幕 m_ship->setPosition(currentPos);//重设精灵坐标 } }