YUV420图像旋转90算法的优化

        在做android摄像头捕获时,发现从android摄像头出来的原始视是逆时针旋转了90度的,所以须要把它顺时针旋转90。android视频支持的是NV21格式,它是一种YUV420的格式。当然,始果你用的是android sdk的话,当中image就提供这个能力。可是我是在ndk下开发,没有找到对应的功能(假设你知道请告诉我)。

         我本想用开源的图像处理库(opencv)做旋转,可是opencv仅仅能处理bmp的图像。这种话,须要先把NV21转换成BMP32。然后再做旋转。所以要操作两次,效率肯定低。最后也没找到好的方法(假设你知道一次用opencv做YUV420格式的旋转,请你告诉我)。所以仅仅有自己写一个。

先从网上搜索了一个:

void CTool::YUV420spRotate90(uchar *des, uchar *src,int width,int height)
{
    int wh = width * height;
    //旋转Y
    int k = 0;
    for(int i = 0; i < width; i++) {
        for(int j = 0; j < height; j++)
        {
            des[k] = src[width * j + i];
            k++;
        }
    }

    for(int i = 0; i < width; i += 2) {
        for(int j = 0; j < height / 2; j++)
        {
            des[k] = src[wh+ width * j + i];
            des[k+1] = src[wh + width * j + i + 1];
            k+=2;
        }
    }
}

在android上执行了一下,发现视频很卡。所以仅仅有自己优化了。这段代码里有乘法,优化的重点就是去掉乘法用加法取代:

void CTool::YUV420spRotate90(uchar *dst, const uchar *src, int srcWidth, int srcHeight)
{
    static int nWidth = 0, nHeight = 0;
    static int wh = 0;
    static int uvHeight = 0;
    if(srcWidth != nWidth || srcHeight != nHeight)
    {
        nWidth = srcWidth;
        nHeight = srcHeight;
        wh = srcWidth * srcHeight;
        uvHeight = srcHeight >> 1;//uvHeight = height / 2
    }

    //旋转Y
    int k = 0;
    for(int i = 0; i < srcWidth; i++) {
        int nPos = 0;
        for(int j = 0; j < srcHeight; j++) {
            dst[k] = src[nPos + i];
            k++;
            nPos += srcWidth;
        }
    }

    for(int i = 0; i < srcWidth; i+=2){
        int nPos = wh;
        for(int j = 0; j < uvHeight; j++) {
            dst[k] = src[nPos + i];
            dst[k + 1] = src[nPos + i + 1];
            k += 2;
            nPos += srcWidth;
        }
    }
    return;
}


逆时针旋转90度:

void CTool::YUV420spRotateNegative90(uchar *dst, const uchar *src, int srcWidth, int height)
{
    static int nWidth = 0, nHeight = 0;
    static int wh = 0;
    static int uvHeight = 0;
    if(srcWidth != nWidth || height != nHeight)
    {
        nWidth = srcWidth;
        nHeight = height;
        wh = srcWidth * height;
        uvHeight = height >> 1;//uvHeight = height / 2
    }

    //旋转Y
    int k = 0;
    for(int i = 0; i < srcWidth; i++){
        int nPos = srcWidth - 1;
        for(int j = 0; j < height; j++)
        {
            dst[k] = src[nPos - i];
            k++;
            nPos += srcWidth;
        }
    }

    for(int i = 0; i < srcWidth; i+=2){
        int nPos = wh + srcWidth - 1;
        for(int j = 0; j < uvHeight; j++) {
            dst[k] = src[nPos - i - 1];
            dst[k + 1] = src[nPos - i];
            k += 2;
            nPos += srcWidth;
        }
    }

    return;
}


 编译执行,捕获视频显示很流畅 :)

 

posted @ 2014-05-22 17:54  mengfanrong  阅读(3829)  评论(0编辑  收藏  举报