画图程序升级版Draw_v1

Posted on 2016-01-05 21:29  mememagic  阅读(311)  评论(1编辑  收藏  举报
//  https://github.com/orocos/orocos_kinematics_dynamics/blob/master/orocos_kdl/src/frames.hpp
//  Vector2 defination

#include <iostream>
#include <cstring>
#include<string>
#include <math.h>
#include <vector>
#include <stdlib.h>
#include <frames.hpp>
using namespace std;
using namespace KDL;
#define PI 3.1415926

class Point    //二维点class 
{
    public:
    Vector2 point;//二维点 
    string name; 
    Point(Vector2 v,string s){point=v;name=s;}; 
    Point(Vector2 v){point=v;}; 
    Point(double x,double y){point=Vector2(x,y);}
    Point(){};
    void move_p(double x,double y);//平移算子
    void rota_p(double an);//旋转算子 
};
void Point::move_p(double x,double y){point+=Vector2(x,y);}
void Point::rota_p(double an){
    Rotation2 rot(-an/180*PI);
    point=rot.Inverse(point);
} //class defination finished;   

ostream&
operator << (ostream& os, const Point& X)
{
  return os << '(' << X.point.x()<< ',' << X.point.y()<< ')';
}
//重载运算符           

class Shape   //由点构成的二维图形class 
{
    public:
    string name;//名称 
    int n;        //顶点数 
    vector<Point> points;//顶点容器 
    Shape(string s){name=s;}
    Shape(){}
    void getpoint(Point p){points.push_back(p);}
    void move_s(double x,double y){for(int i=0;i<points.size();i++)points[i].move_p(x,y);}
    void rota_s(double an){for(int j=0;j<points.size();j++)points[j].rota_p(an);}
    void show(void){cout<<"图形"<<name<<"里面有"<<points.size()<<"个点"<<endl;}
    void showpoints(void){for(int i=0;i<points.size();i++)cout<<points[i]<<' ';cout<<endl;} 
};

Vector2 get(string str){
    double x,y;int i,j;
    i=str.find(',',1);j=str.find(')',1);
    string X=str.substr(1,i-1),Y=str.substr(i+1,j-i);
    x=atof(X.c_str());y=atof(Y.c_str());//str2char2double
    return Vector2(x,y); 
}
//从字符串(x,y)中获得点坐标 ,返回一个矢量 

void test_class(void){
        Point p(3,2),p1(2,3),p2(4,5);
     Shape s1("mine");
     s1.getpoint(p);
     s1.getpoint(p1);
     s1.getpoint(p2);
     
    string s="(0.2,1)"; 
    cout<<get(s).x()<<' '<<get(s).y()<<endl;
     
     cout<<"图形"<<s1.name<<"里面有"<<s1.points.size()<<"个点"<<endl;
     vector<Shape> volume(0);//图形容器 
     volume.push_back(s1);
     
     cout<<"当前有"<<volume.size()<<"个图形"<<endl;
     s1.move_s(1,2);
     for(int i=0;i<s1.points.size();i++)cout<<s1.points[i]<<endl;
}
//测试基本类的定义及对其操作的有效性 



int main(){
 //   test_class();
  vector<Shape> volume;//图形容器 
  
  //开始任务循环 
while(1){

    string com;
    vector<string> info(0);//存放keywords(create/operate/status),name,data 
    getline(cin,com);//输入命令行 
    int start=0,end=0;
while(start!=string::npos&&start!=com.size()){
    start=com.find_first_not_of(' ',start);
        end=com.find_first_of(' ',start);
    if(end==string::npos){end=com.size();}
        info.push_back(com.substr(start,end-start));
        start=end;        
}


 
if(info[0]=="create")
{
    Shape s(info[1]);
    for(int i=0;i<info.size()-2;i++)s.getpoint(Point(get(info[i+2])));
    volume.push_back(s);
//    s.show();
}
else{
    if(info[0]=="operate"){
        if(info[1]=="move"){
            int j=0;for(int i=0;i<volume.size();i++){if(volume[i].name==info[2])j=i;}
            if(j>=volume.size())cout<<"不存在该图形,请查询volume状态!"<<endl;else{
                volume[j].move_s(get(info[3]).x(),get(info[3]).y());
                cout<<""<<volume[j].name<<"做了平移操作" <<"  ";cout<<"新的顶点:"<<"   "; volume[j].showpoints();
            }
        }
        else{
            if(info[1]=="rotate"){
              int j=0;for(int i=0;i<volume.size();i++){if(volume[i].name==info[2])j=i;}
              if(j>=volume.size())cout<<"不存在该图形,请查询volume状态!"<<endl;else{
                volume[j].rota_s(atof(info[3].c_str()));}
                cout<<""<<volume[j].name<<"做了旋转操作" <<"  ";cout<<"新的顶点:"<<"   ";volume[j].showpoints();
            }
            else cout<<"操作指令错误!"<<endl;
        }
    }
    else{
    if(info[0]=="status"){cout<<"当前volume里面有"<<volume.size()<<"个图形"<<"    ";
    for(int i=0;i<volume.size();i++){cout<<volume[i].name<<' ';}cout<<endl;
    } 
    else cout<<"command error!!!"<<endl;
    }
}

}//任务循环结束 


    return 0;
}

有一点小bug还需要修改。。。。基本功能已经修改好了