摘要: MaterialPropertyBlock mpb = new MaterialPropertyBlock();//最好全局唯一静态对象 Render(MeshRenderer、SpriteRenderer).GetPropertyBlock(mpb); mpb.SetFloat(...)//类似m 阅读全文
posted @ 2024-01-05 18:36 mc宇少 阅读(129) 评论(0) 推荐(0) 编辑