摘要: Shader "Unlit/WaterEffect"{ Properties { _Diffuse("Diffuse", Color) = (1,1,1,1) _MainTex("Base 2D", 2D) = "white"{} _DissolveMap("DissolveMap", 2D) = 阅读全文
posted @ 2020-07-21 15:39 mc宇少 阅读(165) 评论(0) 推荐(0) 编辑