摘要: Shader "Unlit/WaterEffect"{ Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _StartX("StartX",Float) = 0.5 _StartY("StartY",Float) = 0.5 _WaveStr 阅读全文
posted @ 2020-07-16 17:50 mc宇少 阅读(165) 评论(0) 推荐(0) 编辑