摘要: Shader "Unlit/Billboard"{ Properties { _MainTex ("Texture", 2D) = "white" {} _Color("Color Tint",Color) = (1,1,1,1) _VerticalBillboarding("Vertical Re 阅读全文
posted @ 2019-04-28 22:28 mc宇少 阅读(135) 评论(0) 推荐(0) 编辑