USTRUCT(BlueprintType)
struct FClientDataStruct
{
    GENERATED_USTRUCT_BODY()
    //目标职业
    UPROPERTY(EditAnywhere, BlueprintReadWrite)
    ESTPlayerJob TargetJob;
    //key:物品类型;Value:数量
    UPROPERTY(EditAnywhere, BlueprintReadWrite)
    TMap<int,int> ProgressData;
};