装箱 拆箱
using System; using System.Collections; using System.Diagnostics; using UnityEngine; /// <summary> /// 装箱 拆箱 /// </summary> public class Text05 : MonoBehaviour { void Start () { int n = 10; object o = n;//装箱 int nn = (int)o;//拆箱 //这地方没有发生 装拆箱 string str = "123"; int str1 = Convert.ToInt32(str); int int1 = 11; IComparable i = int1;//装箱 //Encasement(); } /// <summary> /// 装箱测试 /// </summary> public void Encasement() { ArrayList list = new ArrayList(); //List<int> list =new List<int> (); //这里面发生了1000次装箱操作 Stopwatch sw = new Stopwatch(); //00:00:00.0008463 (装箱) //00:00:00.0006876(未装箱) //装箱会消耗内存时耗 尽量避免装箱 sw.Start(); for (int i = 0; i < 10000; i++) { list.Add(i); } sw.Stop(); print(sw.Elapsed); } }