2015年12月1日
摘要: Geometry shader – receives as its input complete primitives as a collection of vertices, and these inputs are represented as array (Geometry shader接收完... 阅读全文
posted @ 2015-12-01 15:39 3D入魔 阅读(2194) 评论(0) 推荐(0) 编辑
摘要: http://blog.sina.com.cn/s/blog_8c7d49f20102v4qm.htmlPatch is just an ordered list of vertices (在tessellation shader里面比较重要的概念就是这个patch,patch是一系列的顶点,Ope... 阅读全文
posted @ 2015-12-01 15:37 3D入魔 阅读(2415) 评论(0) 推荐(0) 编辑