摘要:
Geometry shader – receives as its input complete primitives as a collection of vertices, and these inputs are represented as array (Geometry shader接收完... 阅读全文
摘要:
http://blog.sina.com.cn/s/blog_8c7d49f20102v4qm.htmlPatch is just an ordered list of vertices (在tessellation shader里面比较重要的概念就是这个patch,patch是一系列的顶点,Ope... 阅读全文