摘要:
static GLfloat rot = 0.0; static const Vertex3D vertices[]= { {0, -0.525731, 0.850651}, // vertices[0] {0.850651, 0, 0.525731}, // vertices[1] {0.850651, 0, -0.525731}, // vertices[2] {-0.850651, 0, -0.525731}, // vertices[3] {-0.850651, 0... 阅读全文
posted @ 2012-03-07 00:57 无忧consume 阅读(203) 评论(0) 推荐(0) 编辑