Name
glVertexPointer — define an array of vertex data
C Specification
void glVertexPointer( |
GLint | size, |
GLenum | type, | |
GLsizei | stride, | |
const GLvoid * | pointer) ; |
Parameters
size
-
Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
type
-
Specifies the data type of each coordinate in the array. Symbolic constants
GL_SHORT
,GL_INT
,GL_FLOAT
, orGL_DOUBLE
are accepted. The initial value isGL_FLOAT
. stride
-
Specifies the byte offset between consecutive vertices. If
stride
is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. pointer
-
Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
Description
glVertexPointer
specifies the location and data format of an array of vertex coordinates to use when rendering. size
specifies the number of coordinates per vertex, and must be 2, 3, or 4. type
specifies the data type of each coordinate, and stride
specifies the byte stride from one vertex to the next, allowing vertices and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.)
If a non-zero named buffer object is bound to the GL_ARRAY_BUFFER
target (see glBindBuffer) while a vertex array is specified, pointer
is treated as a byte offset into the buffer object's data store. Also, the buffer object binding (GL_ARRAY_BUFFER_BINDING
) is saved as vertex array client-side state (GL_VERTEX_ARRAY_BUFFER_BINDING
).
When a vertex array is specified, size
, type
, stride
, and pointer
are saved as client-side state, in addition to the current vertex array buffer object binding.
To enable and disable the vertex array, call glEnableClientState and glDisableClientState with the argument GL_VERTEX_ARRAY
. If enabled, the vertex array is used when glArrayElement, glDrawArrays, glMultiDrawArrays,glDrawElements, glMultiDrawElements, or glDrawRangeElements is called.
Notes
glVertexPointer
is available only if the GL version is 1.1 or greater.
The vertex array is initially disabled and isn't accessed when glArrayElement, glDrawElements, glDrawRangeElements, glDrawArrays, glMultiDrawArrays, or glMultiDrawElements is called.
Execution of glVertexPointer
is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined.
glVertexPointer
is typically implemented on the client side.
Vertex array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.
Errors
GL_INVALID_VALUE
is generated if size
is not 2, 3, or 4.
GL_INVALID_ENUM
is generated if type
is not an accepted value.
GL_INVALID_VALUE
is generated if stride
is negative.
Associated Gets
glIsEnabled with argument GL_VERTEX_ARRAY
glGet with argument GL_VERTEX_ARRAY_SIZE
glGet with argument GL_VERTEX_ARRAY_TYPE
glGet with argument GL_VERTEX_ARRAY_STRIDE
glGet with argument GL_VERTEX_ARRAY_BUFFER_BINDING
glGet with argument GL_ARRAY_BUFFER_BINDING
glGetPointerv with argument GL_VERTEX_ARRAY_POINTER
See Also
glArrayElement, glBindBuffer, glColorPointer, glDisableClientState, glDrawArrays, glDrawElements, glDrawRangeElements, glEdgeFlagPointer, glEnableClientState, glFogCoordPointer, glIndexPointer, glInterleavedArrays,glMultiDrawArrays, glMultiDrawElements, glNormalPointer, glPopClientAttrib, glPushClientAttrib, glSecondaryColorPointer, glTexCoordPointer, glVertex, glVertexAttribPointer