Name
glDrawElements — render primitives from array data
C Specification
void glDrawElements( |
GLenum | mode, |
GLsizei | count, | |
GLenum | type, | |
const GLvoid * | indices) ; |
Parameters
mode
-
Specifies what kind of primitives to render. Symbolic constants
GL_POINTS
,GL_LINE_STRIP
,GL_LINE_LOOP
,GL_LINES
,GL_TRIANGLE_STRIP
,GL_TRIANGLE_FAN
,GL_TRIANGLES
,GL_QUAD_STRIP
,GL_QUADS
, andGL_POLYGON
are accepted. count
-
Specifies the number of elements to be rendered.
type
-
Specifies the type of the values in
indices
. Must be one ofGL_UNSIGNED_BYTE
,GL_UNSIGNED_SHORT
, orGL_UNSIGNED_INT
. diffrent type diffrent size of array size; indices
-
Specifies a pointer to the location where the indices are stored.
Description
glDrawElements
specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on, and use them to construct a sequence of primitives with a single call to glDrawElements
.
When glDrawElements
is called, it uses count
sequential elements from an enabled array, starting at indices
to construct a sequence of geometric primitives. mode
specifies what kind of primitives are constructed and how the array elements construct these primitives. If more than one array is enabled, each is used. If GL_VERTEX_ARRAY
is not enabled, no geometric primitives are constructed.
Vertex attributes that are modified by glDrawElements
have an unspecified value after glDrawElements
returns. For example, ifGL_COLOR_ARRAY
is enabled, the value of the current color is undefined after glDrawElements
executes. Attributes that aren't modified maintain their previous values.
Notes
glDrawElements
is available only if the GL version is 1.1 or greater.
glDrawElements
is included in display lists. If glDrawElements
is entered into a display list, the necessary array data (determined by the array pointers and enables) is also entered into the display list. Because the array pointers and enables are client-side state, their values affect display lists when the lists are created, not when the lists are executed.
Errors
GL_INVALID_ENUM
is generated if mode
is not an accepted value.
GL_INVALID_VALUE
is generated if count
is negative.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if glDrawElements
is executed between the execution of glBegin and the corresponding glEnd.