【转】iOS手势识别的详细使用(拖动,缩放,旋转,点击,手势依赖,自定义手势)
2013-04-02 16:27 maying_07 阅读(221) 评论(0) 编辑 收藏 举报原文地址:http://blog.csdn.net/totogo2010/article/details/8615940
1、UIGestureRecognizer介绍
手势识别在iOS上非常重要,手势操作移动设备的重要特征,极大的增加了移动设备使用便捷性。
iOS系统在3.2以后,为方便开发这使用一些常用的手势,提供了UIGestureRecognizer类。手势识别UIGestureRecognizer类是个抽象类,下面的子类是具体的手势,开发这可以直接使用这些手势识别。
- UITapGestureRecognizer
- UIPinchGestureRecognizer
- UIRotationGestureRecognizer
- UISwipeGestureRecognizer
- UIPanGestureRecognizer
- UILongPressGestureRecognizer
- Tap(点一下)
- Pinch(二指往內或往外拨动,平时经常用到的缩放)
- Rotation(旋转)
- Swipe(滑动,快速移动)
- Pan (拖移,慢速移动)
- LongPress(长按)
UIGestureRecognizer的继承关系如下:
![](http://img-my.csdn.net/uploads/201302/26/1361893916_7845.png)
2、使用手势的步骤
使用手势很简单,分为两步:
- 创建手势实例。当创建手势时,指定一个回调方法,当手势开始,改变、或结束时,回调方法被调用。
- 添加到需要识别的View中。每个手势只对应一个View,当屏幕触摸在View的边界内时,如果手势和预定的一样,那就会回调方法。
ps:一个手势只能对应一个View,但是一个View可以有多个手势。
建议在真机上运行这些手势,模拟器操作不太方便,可能导致你认为手势失效。
3、Pan 拖动手势:
1 UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]]; 2 snakeImageView.frame = CGRectMake(50, 50, 100, 160); 3 UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc] 4 initWithTarget:self 5 action:@selector(handlePan:)]; 6 [snakeImageView addGestureRecognizer:panGestureRecognizer]; 7 [self.view setBackgroundColor:[UIColor whiteColor]]; 8 [self.view addSubview:snakeImageView];
新建一个ImageView,然后添加手势
回调方法:
1 - (void) handlePan:(UIPanGestureRecognizer*) recognizer 2 { 3 CGPoint translation = [recognizer translationInView:self.view]; 4 recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, 5 recognizer.view.center.y + translation.y); 6 [recognizer setTranslation:CGPointZero inView:self.view]; 7 8 }
Pinch缩放手势
1 UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] 2 initWithTarget:self 3 action:@selector(handlePinch:)]; 4 5 [snakeImageView addGestureRecognizer:pinchGestureRecognizer];
1 - (void) handlePinch:(UIPinchGestureRecognizer*) recognizer 2 { 3 recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale); 4 recognizer.scale = 1; 5 }
5、Rotation旋转手势
1 UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc] 2 initWithTarget:self 3 action:@selector(handleRotate:)]; 4 [snakeImageView addGestureRecognizer:rotateRecognizer];
1 - (void) handleRotate:(UIRotationGestureRecognizer*) recognizer 2 { 3 recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation); 4 recognizer.rotation = 0; 5 }
![](http://img-my.csdn.net/uploads/201302/27/1361953008_9643.png)
![](http://img-my.csdn.net/uploads/201302/27/1361953288_8283.png)
添加了这几个手势后,运行看效果,程序中的imageView放了一个
/^\/^\
_|__| O|
\/ /~ \_/ \
\____|__________/ \
\_______ \
`\ \ \
| | \
/ / \
/ / \\
/ / \ \
/ / \ \
/ / _----_ \ \
/ / _-~ ~-_ | |
( ( _-~ _--_ ~-_ _/ |
\ ~-____-~ _-~ ~-_ ~-_-~ /
~-_ _-~ ~-_ _-~
~--______-~ ~-___-~
的图片,在模拟器上拖动是没问题的。缩放和旋转有点问题,估计是因为在模拟器上的模拟的两个接触点距离在imageView的边界外了,所以操作无效果。
建议在真机上运行这个手势。
在模拟器上缩放和选择的操作技巧:
可以把imageView的frame值设置大一点,按住alt键,按下触摸板(不按下不行),这样就可以旋转和缩放了。
6、添加第二个ImagView并添加手势
记住:一个手势只能添加到一个View,两个View当然要有两个手势的实例了
1 - (void)viewDidLoad 2 { 3 [super viewDidLoad]; 4 5 UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]]; 6 UIImageView *dragonImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"dragon.png"]]; 7 snakeImageView.frame = CGRectMake(120, 120, 100, 160); 8 dragonImageView.frame = CGRectMake(50, 50, 100, 160); 9 [self.view addSubview:snakeImageView]; 10 [self.view addSubview:dragonImageView]; 11 12 for (UIView *view in self.view.subviews) { 13 UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc] 14 initWithTarget:self 15 action:@selector(handlePan:)]; 16 17 UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] 18 initWithTarget:self 19 action:@selector(handlePinch:)]; 20 21 UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc] 22 initWithTarget:self 23 action:@selector(handleRotate:)]; 24 25 [view addGestureRecognizer:panGestureRecognizer]; 26 [view addGestureRecognizer:pinchGestureRecognizer]; 27 [view addGestureRecognizer:rotateRecognizer]; 28 [view setUserInteractionEnabled:YES]; 29 } 30 [self.view setBackgroundColor:[UIColor whiteColor]]; 31 }
多添加了一条龙的view,两个view都能接收上面的三种手势。运行效果如下:
![](http://img-my.csdn.net/uploads/201302/27/1361954419_1036.png)
7、拖动(pan手势)速度(以较快的速度拖放后view有滑行的效果)
如何实现呢?
- 监视手势是否结束
- 监视触摸的速度
1 - (void) handlePan:(UIPanGestureRecognizer*) recognizer 2 { 3 CGPoint translation = [recognizer translationInView:self.view]; 4 recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, 5 recognizer.view.center.y + translation.y); 6 [recognizer setTranslation:CGPointZero inView:self.view]; 7 8 if (recognizer.state == UIGestureRecognizerStateEnded) { 9 10 CGPoint velocity = [recognizer velocityInView:self.view]; 11 CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y)); 12 CGFloat slideMult = magnitude / 200; 13 NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult); 14 15 float slideFactor = 0.1 * slideMult; // Increase for more of a slide 16 CGPoint finalPoint = CGPointMake(recognizer.view.center.x + (velocity.x * slideFactor), 17 recognizer.view.center.y + (velocity.y * slideFactor)); 18 finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width); 19 finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height); 20 21 [UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{ 22 recognizer.view.center = finalPoint; 23 } completion:nil]; 24 25 } 26
1 代码实现解析: 2 计算速度向量的长度(估计大部分都忘了)这些知识了。 3 如果速度向量小于200,那就会得到一个小于的小数,那么滑行会很短 4 基于速度和速度因素计算一个终点 5 确保终点不会跑出父View的边界 6 使用UIView动画使view滑动到终点 7 运行后,快速拖动图像view放开会看到view还会在原来的方向滑行一段路。 8 9 8、同时触发两个view的手势 10 手势之间是互斥的,如果你想同时触发蛇和龙的view,那么需要实现协议 11 UIGestureRecognizerDelegate,
1 @interface ViewController : UIViewController<UIGestureRecognizerDelegate> 2 @end
并在协议这个方法里返回YES。
1 -(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer 2 { 3 return YES; 4 }
把self作为代理设置给手势:
1 panGestureRecognizer.delegate = self; 2 pinchGestureRecognizer.delegate = self; 3 rotateRecognizer.delegate = self;
这样可以同时拖动或旋转缩放两个view了。
9、tap点击手势
这里为了方便看到tap的效果,当点击一下屏幕时,播放一个声音。
为了播放声音,我们加入AVFoundation.framework这个框架。
1 - (AVAudioPlayer *)loadWav:(NSString *)filename { 2 NSURL * url = [[NSBundle mainBundle] URLForResource:filename withExtension:@"wav"]; 3 NSError * error; 4 AVAudioPlayer * player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; 5 if (!player) { 6 NSLog(@"Error loading %@: %@", url, error.localizedDescription); 7 } else { 8 [player prepareToPlay]; 9 } 10 return player; 11 }
我会在最后例子代码给出完整代码,添加手势的步骤和前面一样的。
1 #import <UIKit/UIKit.h> 2 #import <AVFoundation/AVFoundation.h> 3 4 @interface ViewController : UIViewController<UIGestureRecognizerDelegate> 5 @property (strong) AVAudioPlayer * chompPlayer; 6 @property (strong) AVAudioPlayer * hehePlayer; 7 8 @end
1 - (void)handleTap:(UITapGestureRecognizer *)recognizer { 2 [self.chompPlayer play]; 3 }
运行,点一下某个图,就会播放一个咬东西的声音。
不过这个点击播放声音有点缺陷,就是在慢慢拖动的时候也会播放。这使得两个手势重合了。怎么解决呢?使用手势的:requireGestureRecognizerToFail方法。
10、手势的依赖性
在viewDidLoad的循环里添加这段代码:
1 [tapRecognizer requireGestureRecognizerToFail:panGestureRecognizer];
意思就是,当如果pan手势失败,就是没发生拖动,才会出发tap手势。这样如果你有轻微的拖动,那就是pan手势发生了。tap的声音就不会发出来了。
11、自定义手势
自定义手势继承:UIGestureRecognizer,实现下面的方法:
1 – touchesBegan:withEvent: 2 – touchesMoved:withEvent: 3 – touchesEnded:withEvent: 4 - touchesCancelled:withEvent:
新建一个类,继承UIGestureRecognizer,代码如下:
.h文件
1 #import <UIKit/UIKit.h> 2 typedef enum { 3 DirectionUnknown = 0, 4 DirectionLeft, 5 DirectionRight 6 } Direction; 7 8 @interface HappyGestureRecognizer : UIGestureRecognizer 9 @property (assign) int tickleCount; 10 @property (assign) CGPoint curTickleStart; 11 @property (assign) Direction lastDirection; 12 13 @end
.m文件
1 #import "HappyGestureRecognizer.h" 2 #import <UIKit/UIGestureRecognizerSubclass.h> 3 #define REQUIRED_TICKLES 2 4 #define MOVE_AMT_PER_TICKLE 25 5 6 @implementation HappyGestureRecognizer 7 8 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { 9 UITouch * touch = [touches anyObject]; 10 self.curTickleStart = [touch locationInView:self.view]; 11 } 12 13 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { 14 15 // Make sure we've moved a minimum amount since curTickleStart 16 UITouch * touch = [touches anyObject]; 17 CGPoint ticklePoint = [touch locationInView:self.view]; 18 CGFloat moveAmt = ticklePoint.x - self.curTickleStart.x; 19 Direction curDirection; 20 if (moveAmt < 0) { 21 curDirection = DirectionLeft; 22 } else { 23 curDirection = DirectionRight; 24 } 25 if (ABS(moveAmt) < MOVE_AMT_PER_TICKLE) return; 26 27 // 确认方向改变了 28 if (self.lastDirection == DirectionUnknown || 29 (self.lastDirection == DirectionLeft && curDirection == DirectionRight) || 30 (self.lastDirection == DirectionRight && curDirection == DirectionLeft)) { 31 32 // 挠痒次数 33 self.tickleCount++; 34 self.curTickleStart = ticklePoint; 35 self.lastDirection = curDirection; 36 37 // 一旦挠痒次数超过指定数,设置手势为结束状态 38 // 这样回调函数会被调用。 39 if (self.state == UIGestureRecognizerStatePossible && self.tickleCount > REQUIRED_TICKLES) { 40 [self setState:UIGestureRecognizerStateEnded]; 41 } 42 } 43 44 } 45 46 - (void)reset { 47 self.tickleCount = 0; 48 self.curTickleStart = CGPointZero; 49 self.lastDirection = DirectionUnknown; 50 if (self.state == UIGestureRecognizerStatePossible) { 51 [self setState:UIGestureRecognizerStateFailed]; 52 } 53 } 54 55 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event 56 { 57 [self reset]; 58 } 59 60 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event 61 { 62 [self reset]; 63 } 64 65 @end
调用自定义手势和上面一样,回到这样写:
1 - (void)handleHappy:(HappyGestureRecognizer *)recognizer{ 2 [self.hehePlayer play]; 3 }
手势成功后播放呵呵笑的声音。
在真机上运行,按住某个view,快速左右拖动,就会发出笑的声音了。
在真机上运行,按住某个view,快速左右拖动,就会发出笑的声音了。
代码解析:
先获取起始坐标:curTickleStart
通过和ticklePoint的x值对比,得出当前的放下是向左还是向右。再算出移动的x的值是否比MOVE_AMT_PER_TICKLE距离大,如果太则返回。
再判断是否有三次是不同方向的动作,如果是则手势结束,回调。
参考:http://www.raywenderlich.com/6567/uigesturerecognizer-tutorial-in-ios-5-pinches-pans-and-more