7.4 GRASP原则四:控制器 Controller
4、GRASP原则四:控制器 Controller
What first object beyond the UI layer receives and co-ordinates (controls) a system operation?
在领域层,由谁负责首先接收并协调来自UI层的系统操作?
4.1 Mini Exercise 4
For Monopoly game, Which object starts the game?
Understanding the Problem
SSD — boundary between the User and SUD (system under development)
UI layer “catches” the request
The request is a system operation — public interface
Model-View Separation principle says UI must not contain business logic
Problem: UI应该把捕捉到的系统操作,发给领域层的哪个对象呢?
4.2 GRASP rule4: Controller
Name: Controller 控制器
Problem:
What first object beyond the UI layer receives and co-ordinates (controls) a system operation
Solution:
Assign the responsibility to a class representing one of the following choices:
1. Facade(外观) Controller:
represents the overall system, a root object, a device that the object is running within, or a major sub-system
2. Use Case or Session Controller(用例控制器、会话控制器):
represents a use case scenario within which the system event occurs
4.5 Controller — Observations 观察
委托模式 Delegation pattern
外部输入事件可以来自参与者(人)或者(其他系统)
Facade — 相当于领域层对外部世界的“脸”
Ex: Register
Handler —处理系统某个明确的功能集,比如相关的一组系统事件
Ex: ProcessSale
4.5 Controller — Facade
外观控制器 Facade
为子系统中的一组接口提供一个一致的界面
Provide a consistent interface for a set of interfaces in subsystem“cover” over the other layers of the application
Abstraction of an overall physical unit
— Register, PizzaShop
The entire software system
— POSSystem
Abstraction of some other overall system or sub-system concept
— MonopolyGame
适用于
相对较小的系统 relatively small systems
有限数量的系统操作 and/or system with limited number of system operations
在消息处理系统中,不能转发消息到可选的控制器时
in message handling system when can’t direct messages to alternative controllers
— Internet application servers
4.5 Controller -- Session
会话控制器
一种纯虚构出来的概念 Pure Fabrication,即领域模型中没有的概念
如, ProcessSaleHandler is not a domain concept in Domain Model
会话控制器的应用场合
当采用外观控制器会导致高耦合、低内聚时 When assigning to facade may lead to high coupling or low cohesion (“Bloat”)
很多系统事件跨越多个不同的处理过程 Many system operations across different processes
概念上容易理解和构建 Conceptually easier to understand and build
一个会话控制器负责一类系统事件
会话控制器的命名习惯 Session Controllers Naming conventions
<UseCaseName> Handler or
<UseCaseName> CoOrdinator or
<UseCaseName>Session
Use same controller class for all system operations in the use case scenario
Session is a type of conversation between the actor and the SUD 新系统
4.7 Discuss: Controller — Benefits
控制器模式的优点
容易适应UI层的变化 Allows for easy change of UI and/or alternative UI
领域层代码易于重用(因为UI层一般与应用关系密切)Allows for reuse of domain layer code (UI is usually application specific)
有助于保证应用所需要的操作顺序 Helps ensure sequence of operation which may differ from UI input
可以对系统的状态进行推理(UI层不保存系统状态)Can reason about system state — UI does not preserve state
4.8 Bloated(臃肿的) Controllers
臃肿控制器的问题
当一个外观控制器处理了大部分系统事件时 When have a facade controller handling all of many system events
当一个控制器做了太多的事情,而不是委托给其他的对象去处理
When the controller performs many of the system operations instead of delegating
当控制器掌握了太多的系统信息 When the controller has many attributes (much information) about the system
which should be distributed to or duplicates from elsewhere
导致:低内聚 Low cohesion — 做事不专注,做了太多的事
臃肿控制器的解决方法
增加更多的控制器 Add more controllers
采用会话控制器替换外观控制器 “session controller” instead of facade
控制器委托任务给别的对象,而不是自己做 Design the controller so that it delegates operations to other objects
高内聚的理念 High Cohesion is itself a GRASP principle