Java实现按照权重随机抽奖案例




import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import java.util.concurrent.ThreadLocalRandom;

/**
 * @author:linxu
 * @Date:2020-7-24 00:09:54
 */
public class WeightRandomTemplate {

    public static void main(String[] args) {
        List<DefaultWeightWrap> rewardWraps = new ArrayList<>();
        rewardWraps.add(new RewardWrap(12881, "一等奖", 1, 1, 10));
        rewardWraps.add(new RewardWrap(12882, "二等奖", 1, 2, 30));
        rewardWraps.add(new RewardWrap(12883, "三等奖", 1, 3, 50));
        //默认奖励,如果抽不到奖,默认抽中安慰奖【参与奖】
        RewardWrap rewardWrap = new RewardWrap(12884, "安慰奖", 1, 4, 60);
        rewardWraps.add(rewardWrap);

        WeightRandom<DefaultWeightWrap> weightRandom = new WeightRandom<>(rewardWraps, rewardWrap);
        //模拟抽奖二十次【第一种方式调用】
        for (int i = 0; i < 20; i++) {
            RewardWrap rewardWrapRandom = (RewardWrap) weightRandom.randomWeightWrap();
            System.out.println(rewardWrapRandom.toString());
        }

        //模拟抽奖二十次【第二种方式调用】
        for (int i = 0; i < 20; i++) {
            RewardWrap rewardWrapRandom = (RewardWrap) weightRandom(new IWeightRandom<DefaultWeightWrap>() {
                @Override
                public List<DefaultWeightWrap> applyWraps() {
                    return rewardWraps;
                }
                @Override
                public DefaultWeightWrap applyDefaultWrap() {
                    return rewardWrap;
                }
            });
            System.out.println(rewardWrapRandom.toString());
        }
    }

    //测试实现类
    public static class RewardWrap extends DefaultWeightWrap {
        private int rewardId;//奖励id
        private String rewardName;//奖励名称
        private int rewardValue;//数量
        private int rank;//奖励排名1等奖,2等奖
        public RewardWrap(int rewardId, String rewardName, int rewardValue, int rank, int weight) {
            this.rewardName = rewardName;
            this.rewardValue = rewardValue;
            this.rewardId = rewardId;
            this.rank = rank;
            this.weight = weight;
        }
        public int getRewardId() {
            return rewardId;
        }
        public void setRewardId(int rewardId) {
            this.rewardId = rewardId;
        }
        public int getRank() {
            return rank;
        }
        public void setRank(int rank) {
            this.rank = rank;
        }
        @Override
        public String toString() {
            return "Reward{" +
                    "rewardId=" + rewardId +
                    ", rewardName='" + rewardName + '\'' +
                    ", rewardValue=" + rewardValue +
                    ", rank=" + rank +
                    '}';
        }
    }

    /**
     * 方式1【创建对象调用的方式】
     *
     * @param <T>
     */
    public static class WeightRandom<T extends DefaultWeightWrap> {
        private List<T> content;//目标集合数据
        private T defaultResult;//默认返回值【参与奖励】
        
        public WeightRandom(List<T> content, T defaultResult) {
            this.content = content;
            this.defaultResult = defaultResult;
        }

        public T randomWeightWrap() {
            int s = content.stream().mapToInt(DefaultWeightWrap::getWeight).sum();
            int r = ThreadLocalRandom.current().nextInt(s);
            Optional<T> o = content.stream().filter(t -> { int result = r - t.getWeight();return result < 0; }).findFirst();
            return o.orElse(defaultResult);
        }
    }
    /**
     * 方式2【静态方法,内部实现接口方式的调用】
     *
     * @param iWeightRandom
     * @param <T>
     * @return
     */
    public static <T extends DefaultWeightWrap> T weightRandom(IWeightRandom<T> iWeightRandom) {
        int s = iWeightRandom.applyWraps().stream().mapToInt(DefaultWeightWrap::getWeight).sum();
        int r = ThreadLocalRandom.current().nextInt(s);
        Optional<T> o = iWeightRandom.applyWraps().stream().filter(t -> { int result = r - t.getWeight();return result < 0; }).findFirst();
        return o.orElse(iWeightRandom.applyDefaultWrap());
    }
   public interface IWeightRandom<T extends WeightRandomTemplate.DefaultWeightWrap> {
        List<T> applyWraps();//目标集合数据

        T applyDefaultWrap();//默认返回值【参与奖励】
    }

    //权重包装基类
    public static abstract class DefaultWeightWrap {
        public int weight;//权重

        public int getWeight() {
            return weight;
        }

        @Override
        public String toString() {
            return "DefaultWeightWrap{" +
                    "weight=" + weight +
                    '}';
        }
    }
}

 

 

 


 



测试结果:
Reward{rewardId=12884, rewardName='安慰奖', rewardValue=1, rank=4}
Reward{rewardId=12882, rewardName='二等奖', rewardValue=1, rank=2}
Reward{rewardId=12884, rewardName='安慰奖', rewardValue=1, rank=4}
Reward{rewardId=12881, rewardName='一等奖', rewardValue=1, rank=1}
Reward{rewardId=12884, rewardName='安慰奖', rewardValue=1, rank=4}
Reward{rewardId=12883, rewardName='三等奖', rewardValue=1, rank=3}
Reward{rewardId=12884, rewardName='安慰奖', rewardValue=1, rank=4}
Reward{rewardId=12884, rewardName='安慰奖', rewardValue=1, rank=4}
Reward{rewardId=12884, rewardName='安慰奖', rewardValue=1, rank=4}
Reward{rewardId=12884, rewardName='安慰奖', rewardValue=1, rank=4}
Reward{rewardId=12884, rewardName='安慰奖', rewardValue=1, rank=4}
Reward{rewardId=12881, rewardName='一等奖', rewardValue=1, rank=1}
Reward{rewardId=12884, rewardName='安慰奖', rewardValue=1, rank=4}
Reward{rewardId=12882, rewardName='二等奖', rewardValue=1, rank=2}
Reward{rewardId=12884, rewardName='安慰奖', rewardValue=1, rank=4}
Reward{rewardId=12883, rewardName='三等奖', rewardValue=1, rank=3}
Reward{rewardId=12884, rewardName='安慰奖', rewardValue=1, rank=4}
Reward{rewardId=12883, rewardName='三等奖', rewardValue=1, rank=3}
Reward{rewardId=12884, rewardName='安慰奖', rewardValue=1, rank=4}
Reward{rewardId=12884, rewardName='安慰奖', rewardValue=1, rank=4}

Process finished with exit code 0

 

posted on 2020-07-24 00:15  Mature1021  阅读(1559)  评论(0编辑  收藏  举报