C# AE 实现点选框选/点击选择要素



选择一个要素或者一个要素集(FeatureSelection)的方法很多,如IMap::SelectByShape、ILayer::search、IFeatureSection::SelectFeature等方法

主要用到的方法

方法一:

IMap接口的SelectFeature(Layer, Feature) (方法,从一个Layer中选择一个Feature);

方法二:

IMap接口SelectByShape(Shape, env, justOne) (方法,从Layer中依靠一个图形的范围shape和一个选择的环境env来选择要素,而在所有图层中只从IFeatureLayer的图层中进行选择)

方法三:

IFeatureSelection接口SelectFeatures (Filter, Method, justOne ) (方法,根据指定的标准过滤器filter和方法,选择要素,第一个参数为QueryFilter类型的变量,第二个参数为esriSelectionResultEnum类型的变量,第三个参数为布尔型变量,通常为false)

方法四:

IFeatureLayer接口Search (IqueryFilter, book ) (方法,创建一个游标去查询相应设置的过滤器的查询)

方法五:

IGraphicsContainer 可以m_GraphicsContainer = m_MapControl.ActiveView.GraphicsContainer;然后重置遍历循环IElement element = m_GraphicsContainer.Next();

具体代码

方法二:

IMap pMap = axMapControl1.Map;
IActiveView pActiveView = pMap as IActiveView;
IFeatureLayer pFeatureLayer = pMap.get_Layer(0) as IFeatureLayer;
IFeatureClass pFeatureClass = pFeatureLayer.FeatureClass;
IFeatureSelection pFSelection = pFeatureLayer as IFeatureSelection;

//设置点击点的位置
IPoint point = pActiveView.ScreenDisplay.DisplayTransformation.ToMapPoint(e.x, e.y);
ITopologicalOperator pTOpo = point as ITopologicalOperator;
double length;
length = ConvertPixelsToMapUnits(pActiveView, 4);
IGeometry pBuffer = pTOpo.Buffer(length);
IGeometry pGeomentry = pBuffer.Envelope;
ISelectionEnvironment pSelEnv = new SelectionEnvironment();//新建选择环境
IRgbColor pColor = new RgbColor();
pColor.Red = 255;
pSelEnv.DefaultColor = pColor;//设置高亮颜色
pMap.SelectByShape(pBuffer, pSelEnv, false);//选择图形
_map.Refresh(esriViewDrawPhase.esriViewGeoSelection, null, null);?

 

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 另一种使用方式

看到的一篇文章转载过来:【原文传送门

 要素选择包括点选和拉框选择,拉框选择比较简单,直接用IMap.SelectByShape就可以了;

点选则是根据鼠标点创建一个缓冲区,然后再SelectByShape方法。如果不想建缓冲区的话,直接根据鼠标点扩展成一个正方形框也可以。其实两者差别不是很大,但后者更简便。

 

public override void OnMouseDown(int Button, int Shift, int X, int Y)
{
  IEnvelope pEnv;
  IActiveView pActiveView = m_MapCtl.ActiveView;
  IMap pMap = m_MapCtl.Map;
  pEnv = m_MapCtl.TrackRectangle();
         //ISelectionEnvironment pSelectionEnv = new SelectionEnvironment(); //新建选择环境 补充
         //pSelectionEnv.DefaultColor = new RgbColor() { Red = 255, Green = 0, Blue = 0 };

  if ( pEnv.IsEmpty == true )                    //点选
  {
      tagRECT r;
      r.bottom = Y + 5;
      r.top = Y - 5;
      r.left = X - 5;
      r.right = X + 5;
     pActiveView.ScreenDisplay.DisplayTransformation.TransformRect(pEnv, ref r, 4);
      pEnv.SpatialReference = pActiveView.FocusMap.SpatialReference;               
  }
  pMap.SelectByShape(pEnv, m_SelectEnvir, false);
  pActiveView.Refresh();
  pEnv = null;
}

 

其实主要利用了DisplayTransformation.TransformRect方法,将屏幕范围转换成地图范围。

上面这个方法可以用于点选和框选。

方法三:

可以用这个方法来放大图层。

IFeatureCursor featureCursor = pFeatureLayer.Search(pQueryFilter, false);
IFeature pFeature;
IFeatureSelection pFeatureSelection = pFeatureLayer as IFeatureSelection;
pFeatureSelection.SelectFeatures(pQueryFilter, esriSelectionResultEnum.esriSelectionResultNew, false);
axMapControl.ActiveView.Refresh();
if ((pFeature = featureCursor.NextFeature()) != null)
{
...
}

 

 

方法五:

m_GraphicsContainer.Reset();
IElement element = m_GraphicsContainer.Next();
while (element != null)
{
    //If the polygon contains the point
    if (relationalOperator.Contains(element.Geometry) == true)
    {
        //QI for IMarkerElement interface through IElement interface
        IMarkerElement markerElement = (IMarkerElement) element;
        markerElement.Symbol = GetMarkerSymbol(true);
        //QI for the IElementProperties interface through IElement interface
        IElementProperties elementProperties = (IElementProperties) element;
        elementProperties.Name = true.ToString();
    }
    element = m_GraphicsContainer.Next();
}
if (chkTracking.CheckState == CheckState.Unchecked)
    //Refresh the graphics
    m_MapControl.Refresh(esriViewDrawPhase.esriViewGraphics, Type.Missing, Type.Missing);

 

----------------------------------------------------   没错,我就是分割线~~ ------------------------------------------

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PS.

不论是  pMap.SelectByShape(pEnv, pSelectionEnv, false);

还是   pMap.SelectByShape(g, null, false);  (PEnv转Geometry)

在多层要素重叠情况下,点选似乎都会遇到pEnv.depth引发异常,暂时不知道如何处理,但是可以忽略

posted @ 2017-07-25 15:36  marvelousone  阅读(4264)  评论(0编辑  收藏  举报