iOS动画基础一

核心动画

Demo下载地址

隐式动画:View.alpha layer.opacity

CALayer中的三棵树

  • Render Tree(Private):Layer的渲染(私有的,无法访问)
  • Model Layer Tree:可以通过[layer modelLayer]来访问,返回值是一个CALayer(最终的值)
  • Presentation Layer Tree:可以通过[layer presentationLayer]来访问,返回一个CALayer(在一个动画过程中,layer在某一个时间点的静态值)

CATransaction 事务,作用:打包当前时间点的所有的动画操作,最后提交给Render Tree进行渲染

+ (void)begin
+ (void)commit

配置隐式动画

- (void)testTransaction
{
    //需要把代码写在begin与commit之间
    [CATransaction begin];
    //控制动画的时间,默认是1/4秒
    [CATransaction setAnimationDuration:5];
    
    [CATransaction setCompletionBlock:^{
        NSLog(@"动画结束了~~~~");
    }];
    _myLayer.position = CGPointMake(_myLayer.position.x + 100, _myLayer.position.y);
    
    [CATransaction commit];
}

禁用隐式动画

- (void)testDisableTransaction
{
    [CATransaction begin];
    [CATransaction setDisableActions:YES];
    _myLayer.position = CGPointMake(_myLayer.position.x + 100, _myLayer.position.y);
    [CATransaction commit];
}

事务也有显式和隐式:就是begin 和commit;没有设置就是隐式的;隐式是不设置时间的默认为0.25秒

layer.position = CGPointMake(layer.position.x + 100, layer.position.y);

显式动画

CABaseicAnimation

动画的基本要素;图:

//哪个动
 CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];
    
 [CABasicAnimation animationWithKeyPath:@"position"];
 //结构体,属性
 [CABasicAnimation animationWithKeyPath:@"positin.x"];
    
//怎么动?
//指定的属性从哪个值到哪个值fromValue,toValue
@property(nullable, strong) id fromValue;
@property(nullable, strong) id toValue;
@property(nullable, strong) id byValue;

byValue的表

/**
* 第一个参数:CAAnimation类对象
* 第二个参数:key,动画的标识符
*/
- (void)addAnimation:(CAAnimation *)anim forKey:(nullable NSString *)key;

//获取当前CALayer上所有的keys
- (nullable NSArray<NSString *> *)animationKeys;
//通过某一个key来获取CALayer上的CAAnimation对象
- (nullable CAAnimation *)animationForKey:(NSString *)key;
- 

CAMediaTiming协议

//默认为0,如果这里不写的话会使用事务中的0.25秒
@property CFTimeInterval duration;
//默认是0,不重复,大于0就是重复的次数。无限重复:HUGE_VALF
@property float repeatCount;
//动画的重复持续多少秒,4/2就是2个循环,不能与repeatCount同时使用
@property CFTimeInterval repeatDuration;
@property BOOL autoreverses;

动画结束后如何不返回原状态?

CABasicAnimation *basicAnimation = [CABasicAnimation animationWithKeyPath:@"position.x"];
basicAnimation.toValue = @(_myLayer.position.x + 100);   basicAnimation.duration = 2;
[_myLayer addAnimation:basicAnimation forKey:@"positionAnimation"];
    

CAAnimation

CAMediaTimingFunction:比UIViewAnimationCurve更强大
/* A convenience method for creating common timing functions. The
 * currently supported names are `linear', `easeIn', `easeOut' and
 * `easeInEaseOut' and `default' (the curve used by implicit animations
 * created by Core Animation). */

+ (instancetype)functionWithName:(NSString *)name;
//初始化方法,使用比较多

//[(0,0), c1, c2, (1,1)]这样就可以生成一条贝塞尔曲线
+ (instancetype)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;

//动画开始之前调用
- (void)animationDidStart:(CAAnimation *)anim{
    NSLog(@"动画开始之前");
}

//动画结束后调用
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
    NSLog(@"动画结束之后");
}

移除动画

- (void)removeAllAnimations;

- (void)removeAnimationForKey:(NSString *)key;

fileModel

- (void)testChangeColor
{
    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"backgroundColor"];
    animation.fromValue = (id)[UIColor yellowColor].CGColor;
    animation.toValue = (id)[UIColor orangeColor].CGColor;
    animation.duration = 2;
    animation.beginTime = [_myLayer convertTime:CACurrentMediaTime() fromLayer:nil] + 1;
    animation.fillMode = kCAFillModeBoth;
    animation.removedOnCompletion = NO;
    [_myLayer addAnimation:animation forKey:@"backgroundColor"];
    
    
}

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有任何问题或建议请及时issues me,以便我能更快的进行更新修复。

Email: marlonxlj@163.com

github地址

posted @ 2017-02-07 22:10  marlonxlj  阅读(233)  评论(0编辑  收藏  举报