文章分类 - D3D
摘要:D3DXMatrixPerspectiveFovLH详解(转)2009-07-05DirectX中投影变换D3DXMatrixPerspectiveFovLH()其实产生的变换矩阵不是将3D物体转换为2D平面画面的变换。实际上是把3D世界的物体变换到(1,1,0) (-1,1,0) (-1,-1,0) (1,-1,0) (1,1,1) (-1,1,1) (-1,-1,1) (1,-1,1)这个小盒...
阅读全文
摘要:D3DFVF_XYZ 和 D3DFVF_XYZRHW 的区别:The RHW value, which stands for Reciprocal of Homogeneous W[1], tells Direct3D that the vertices that are being used are already in screen coordinates. This value is nor...
阅读全文

浙公网安备 33010602011771号