文章分类 -  D3D

摘要:D3DXMatrixPerspectiveFovLH详解(转)2009-07-05DirectX中投影变换D3DXMatrixPerspectiveFovLH()其实产生的变换矩阵不是将3D物体转换为2D平面画面的变换。实际上是把3D世界的物体变换到(1,1,0) (-1,1,0) (-1,-1,0) (1,-1,0) (1,1,1) (-1,1,1) (-1,-1,1) (1,-1,1)这个小盒... 阅读全文
posted @ 2009-07-05 22:30 markuya 阅读(8039) 评论(1) 推荐(3)
摘要:D3DFVF_XYZ 和 D3DFVF_XYZRHW 的区别:The RHW value, which stands for Reciprocal of Homogeneous W[1], tells Direct3D that the vertices that are being used are already in screen coordinates. This value is nor... 阅读全文
posted @ 2009-06-30 23:29 markuya 阅读(438) 评论(0) 推荐(0)