C/S love自编程序
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
namespace LOVE
{
public partial class Form1 : Form
{
private int screenWidth = 0;
private int screenHeight = 0;
private int imgWidth = 255;
private int imgHeight = 240;
private Random random = new Random();
private Dictionary<int, Bitmap> imgs = new Dictionary<int, Bitmap>();
public Form1()
{
InitializeComponent();
this.TransparencyKey = this.BackColor;
screenWidth = Screen.PrimaryScreen.WorkingArea.Width;
screenHeight = Screen.PrimaryScreen.WorkingArea.Height;
this.WindowState = FormWindowState.Maximized;
imgs.Add(1, global::LOVE.Properties.Resources.heart01);
imgs.Add(2, global::LOVE.Properties.Resources.heart02);
imgs.Add(3, global::LOVE.Properties.Resources.heart03);
imgs.Add(4, global::LOVE.Properties.Resources.heart04);
imgs.Add(5, global::LOVE.Properties.Resources.heart05);
imgs.Add(6, global::LOVE.Properties.Resources.heart06);
imgs.Add(7, global::LOVE.Properties.Resources.heart07);
imgs.Add(8, global::LOVE.Properties.Resources.heart08);
imgs.Add(9, global::LOVE.Properties.Resources.heart09);
}
private void Form1_Load(object sender, EventArgs e)
{
Timer _timer = new Timer();
_timer.Tick += _timer_Tick;
_timer.Interval = 500;
_timer.Start();
}
void _timer_Tick(object sender, EventArgs e)
{
Bitmap bitmap = imgs[random.Next(1, 9)];
GraphicsPath g = subGraphicsPath(bitmap);
PictureBox pcb = new PictureBox();
pcb.BackColor = System.Drawing.Color.Transparent;
//pcb.Image =
pcb.Image = bitmap;
int x = random.Next(imgWidth, screenWidth) - imgWidth;
int y = random.Next(imgHeight, screenHeight) - imgHeight;
pcb.Size = new Size(imgWidth, imgHeight);
pcb.Location = new Point(x, y);
pcb.Region = new Region(g);
this.Controls.Add(pcb);
}
/// <summary>
/// 根据图片计算GraphicsPath路径
/// </summary>
/// <param name="img">gif或者png图片</param>
/// <returns>图片不透明区域路径</returns>
public unsafe static GraphicsPath subGraphicsPath(Image img)
{
if (img == null) return null;
// 建立GraphicsPath, 给我们的位图路径计算使用
GraphicsPath g = new GraphicsPath(FillMode.Alternate);
Bitmap bitmap = new Bitmap(img);
int width = bitmap.Width;
int height = bitmap.Height;
BitmapData bmData = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
byte* p = (byte*)bmData.Scan0;
int offset = bmData.Stride - width * 3;
int p0, p1, p2; // 记录左上角0,0座标的颜色值
p0 = p[0];
p1 = p[1];
p2 = p[2];
int start = -1;
// 行座标 ( Y col )
for (int Y = 0; Y < height; Y++)
{
// 列座标 ( X row )
for (int X = 0; X < width; X++)
{
if (start == -1 && (p[0] != p0 || p[1] != p1 || p[2] != p2)) //如果 之前的点没有不透明 且 不透明
{
start = X; //记录这个点
}
else if (start > -1 && (p[0] == p0 && p[1] == p1 && p[2] == p2)) //如果 之前的点是不透明 且 透明
{
g.AddRectangle(new Rectangle(start, Y, X - start, 1)); //添加之前的矩形到
start = -1;
}
if (X == width - 1 && start > -1) //如果 之前的点是不透明 且 是最后一个点
{
g.AddRectangle(new Rectangle(start, Y, X - start + 1, 1)); //添加之前的矩形到
start = -1;
}
//if (p[0] != p0 || p[1] != p1 || p[2] != p2)
// g.AddRectangle(new Rectangle(X, Y, 1, 1));
p += 3; //下一个内存地址
}
p += offset;
}
bitmap.UnlockBits(bmData);
bitmap.Dispose();
// 返回计算出来的不透明图片路径
return g;
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Escape)
{
this.Close();
this.Dispose();
}
}
}
}