cocos2dx 3.3 C++工程添加lua支持

准备工作:

1. 拷贝cocos2d-x-3.3rc0\external\lua整个文件夹到项目中(如myProject\cocos2d\external\lua)

2. 拷贝cocos2d-x-3.3rc0\cocos\scripting整个文件夹到项目中(如myProject\cocos2d\cocos\scripting)

 

VS工程配置:

1. 解决方案中添加刚拷贝过来的libluacocos2d项目(添加现有项目: myProject\cocos2d\cocos\scripting\lua-bindings\proj.win32\libluacocos2d.vcxproj)

2. myProject工程添加项目依赖(右键项目属性->添加->引用->添加新引用->勾选libluacocos2d)

3. 附加包含目录添加(参考lua-tests工程):

$(EngineRoot)cocos\scripting\lua-bindings\auto
$(EngineRoot)cocos\scripting\lua-bindings\manual
$(EngineRoot)external\lua\luajit\include
$(EngineRoot)external\lua\tolua
$(EngineRoot)external\lua

4. 连接器->输入添加:

lua51.lib

 

Android.mk配置:

只需添加:

LOCAL_STATIC_LIBRARIES += cocos2d_lua_static

$(call import-module,scripting/lua-bindings/proj.android)

如:

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

#====== Auto include all cpp files in Classes directory ======
# define walk function to recursive travel directory
define walk
    $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))
endef

# travel Classes directory
ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)

FILE_LIST := hellocpp/main.cpp
FILE_LIST += $(filter %.cpp, $(ALLFILES))

LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
#=============================================================

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
                    $(LOCAL_PATH)/../../Classes/CCGame/include

LOCAL_STATIC_LIBRARIES := cocos2dx_static
LOCAL_STATIC_LIBRARIES += cocos2d_lua_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,scripting/lua-bindings/proj.android)
$(call import-module,.)

 

posted on 2014-11-29 11:26  高町☆魔理沙  阅读(1077)  评论(0编辑  收藏  举报

导航