cocos2dx使用cocostudio导出的ui

local ui
local function createLayerUI()
if not ui then
ui=cc.Layer:create();
createLayerUI=nil;
end
return ui;
end

local sceneGame=cc.Scene:create()
sceneGame:addChild(createLayerUI())
cc.Director:getInstance():runWithScene(sceneGame)
ui:addChild(ccs.GUIReader:shareReader():widgetFromJsonFile("res/SampleChangeEquip_1.json"))

 

posted on 2014-06-18 13:59  marcher  阅读(299)  评论(0编辑  收藏  举报

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