[C#]在Windows Service中使用ThreadPool
用C#实现Windows Service的时候,如果该服务会起多个线程来执行一些后台程序,那么,使用.NET自带的ThreadPool将会是一个异常糟糕的体验。
问题描述:
我有一个Windows Service,其主要任务是监视一个数据库,当数据库只有新的Task产生的时候,将该Task的状态改为Running并且读取其中的信息,建立一个新的线程去运行。
当该服务同时只运行一个线程的时候,一切都很美好,但是如果我们想要设定最多n个线程并行执行的时候,自然而然地,我们会想到用.Net中的ThreadPool类:
ThreadPool.QueueTask(WorkingThread, arg);
这种方式的好处是实现非常简单,而且ThreadPool本身的实现是经过M$测试的,所以可以比较安心地使用。
但是糟糕的问题出现了。当ThreadPool中有线程正在运行时,你会发现该服务在关闭时,OnStop()函数会迟迟不肯执行,导致服务不能正常关闭。网上搜索了一下,发现:
http://stackoverflow.com/questions/10643217/windows-service-onstop-not-called
大意就是如果ThreadPool中有线程正在运行的话,OnStop有时候就是会不执行。在这里我没有想出会阻止OnStop执行的原因,猜想和Windows Service本身的机制有关。另一方面,在使用ThreadPool的时候,我们是不能打断正在运行的线程的,你也可以发现,ThreadPool是没有Cancel或者Abort之类的Method的:
http://stackoverflow.com/questions/11986285/cancelling-a-threadpool-workitem-with-thread-interrupt
所以要使线程池中的线程停止的唯一办法,是让他们读取一个程序是否已经中止的flag,当我们需要线程池停止的时候,去设置这个flag,让线程内部的逻辑自己停止。
private void WorkingThread(Object obj) { while(serviceRunning){ //do something
}
}
但是,即使你使用了如上的方法,ThreadPool导致Windows Service不能终止的问题依然存在。
解决方案很惊艳:
http://stackoverflow.com/questions/435668/code-for-a-simple-thread-pool-in-c-sharp
using System; using System.Collections.Generic; using System.Threading; namespace SimpleThreadPool { public sealed class Pool : IDisposable { public Pool(int size) { this._workers = new LinkedList<Thread>(); for (var i = 0; i < size; ++i) { var worker = new Thread(this.Worker) { Name = string.Concat("Worker ", i) }; worker.Start(); this._workers.AddLast(worker); } } public void Dispose() { var waitForThreads = false; lock (this._tasks) { if (!this._disposed) { GC.SuppressFinalize(this); this._disallowAdd = true; // wait for all tasks to finish processing while not allowing any more new tasks while (this._tasks.Count > 0) { Monitor.Wait(this._tasks); } this._disposed = true; Monitor.PulseAll(this._tasks); // wake all workers (none of them will be active at this point; disposed flag will cause then to finish so that we can join them) waitForThreads = true; } } if (waitForThreads) { foreach (var worker in this._workers) { worker.Join(); } } } public void QueueTask(Action task) { lock (this._tasks) { if (this._disallowAdd) { throw new InvalidOperationException("This Pool instance is in the process of being disposed, can't add anymore"); } if (this._disposed) { throw new ObjectDisposedException("This Pool instance has already been disposed"); } this._tasks.AddLast(task); Monitor.PulseAll(this._tasks); // pulse because tasks count changed } } private void Worker() { Action task = null; while (true) // loop until threadpool is disposed { lock (this._tasks) // finding a task needs to be atomic { while (true) // wait for our turn in _workers queue and an available task { if (this._disposed) { return; } if (null != this._workers.First && object.ReferenceEquals(Thread.CurrentThread, this._workers.First.Value) && this._tasks.Count > 0) // we can only claim a task if its our turn (this worker thread is the first entry in _worker queue) and there is a task available { task = this._tasks.First.Value; this._tasks.RemoveFirst(); this._workers.RemoveFirst(); Monitor.PulseAll(this._tasks); // pulse because current (First) worker changed (so that next available sleeping worker will pick up its task) break; // we found a task to process, break out from the above 'while (true)' loop } Monitor.Wait(this._tasks); // go to sleep, either not our turn or no task to process } } task(); // process the found task this._workers.AddLast(Thread.CurrentThread); task = null; } } private readonly LinkedList<Thread> _workers; // queue of worker threads ready to process actions private readonly LinkedList<Action> _tasks = new LinkedList<Action>(); // actions to be processed by worker threads private bool _disallowAdd; // set to true when disposing queue but there are still tasks pending private bool _disposed; // set to true when disposing queue and no more tasks are pending } public static class Program { static void Main() { using (var pool = new Pool(5)) { var random = new Random(); Action<int> randomizer = (index => { Console.WriteLine("{0}: Working on index {1}", Thread.CurrentThread.Name, index); Thread.Sleep(random.Next(20, 400)); Console.WriteLine("{0}: Ending {1}", Thread.CurrentThread.Name, index); }); for (var i = 0; i < 40; ++i) { var i1 = i; pool.QueueTask(() => randomizer(i1)); } } } } }
我稍稍修改了一下那个Pool,改成和ThreadPool一样的接口:
public sealed class Pool : IDisposable { public Pool(int size) { this._workers = new LinkedList<Thread>(); for (var i = 0; i < size; ++i) { var worker = new Thread(this.Worker) { Name = string.Concat("Worker ", i) }; worker.Start(); this._workers.AddLast(worker); } } public void Dispose() { var waitForThreads = false; lock (this._tasks) { if (!this._disposed) { GC.SuppressFinalize(this); this._disallowAdd = true; // wait for all tasks to finish processing while not allowing any more new tasks while (this._tasks.Count > 0) { Monitor.Wait(this._tasks); } this._disposed = true; Monitor.PulseAll(this._tasks); // wake all workers (none of them will be active at this point; disposed flag will cause then to finish so that we can join them) waitForThreads = true; } } if (waitForThreads) { foreach (var worker in this._workers) { worker.Join(); } } } public void QueueTask(WaitCallback task, object arg) { lock (this._tasks) { if (this._disallowAdd) { throw new InvalidOperationException("This Pool instance is in the process of being disposed, can't add anymore"); } if (this._disposed) { throw new ObjectDisposedException("This Pool instance has already been disposed"); } this._tasks.AddLast(task); this._args.AddLast(arg); Monitor.PulseAll(this._tasks); // pulse because tasks count changed } } private void Worker() { WaitCallback task = null; object arg = null; while (true) // loop until threadpool is disposed { lock (this._tasks) // finding a task needs to be atomic { while (true) // wait for our turn in _workers queue and an available task { if (this._disposed) { return; } if (null != this._workers.First && object.ReferenceEquals(Thread.CurrentThread, this._workers.First.Value) && this._tasks.Count > 0) // we can only claim a task if its our turn (this worker thread is the first entry in _worker queue) and there is a task available { task = this._tasks.First.Value; arg = this._args.First.Value; this._tasks.RemoveFirst(); this._args.RemoveFirst(); this._workers.RemoveFirst(); Monitor.PulseAll(this._tasks); // pulse because current (First) worker changed (so that next available sleeping worker will pick up its task) break; // we found a task to process, break out from the above 'while (true)' loop } Monitor.Wait(this._tasks); // go to sleep, either not our turn or no task to process } } task(arg); // process the found task this._workers.AddLast(Thread.CurrentThread); task = null; arg = null; } } private readonly LinkedList<Thread> _workers; // queue of worker threads ready to process WaitCallbacks private readonly LinkedList<WaitCallback> _tasks = new LinkedList<WaitCallback>(); // WaitCallbacks to be processed by worker threads private readonly LinkedList<Object> _args = new LinkedList<object>(); // Arguments to be processed by worker threads private bool _disallowAdd; // set to true when disposing queue but there are still tasks pending private bool _disposed; // set to true when disposing queue and no more tasks are pending }
这样就可以使用带参数的Thread了。经过测试,这个被Post在Stackoverflow Answer里面的小程序非常靠谱。