DLGTEMPLATE和DLGITEMTEMPLATE的使用
DLGTEMPLATE和DLGITEMTEMPLATE一般后面直接跟3个word数组,通常他们都是按照DWORD对齐的,三个数组分别表示menu、class和title,DLGITEMTEMPLATE是紧跟着DLGTEMPLATE出现的,可以有多个,每个表示DLGTEMPLATE中的一个控件。这个vc sample中的dlgtemp的示例中有介绍:
// The first step is to allocate memory to define the dialog. The information to be // stored in the allocated buffer is the following: // // 1. DLGTEMPLATE structure // 2. 0x0000 (Word) indicating the dialog has no menu // 3. 0x0000 (Word) Let windows assign default class to the dialog // 4. (Caption) Null terminated unicode string // 5. 0x000B (size of the font to be used) // 6. "Arial" (name of the typeface to be used) // 7. DLGITEMTEMPLATE structure for the button (HAS TO BE DWORD ALIGNED) // 8. 0x0080 to indicate the control is a button // 9. (Title). Unicode null terminated string with the caption // 10. 0x0000 0 extra bytes of data for this control // 11. DLGITEMTEMPLATE structure for the Static Text (HAS TO BE DWORD ALIGNED) // 12. 0x0081 to indicate the control is static text // 13. (Title). Unicode null terminated string with the text // 14 0x0000. 0 extra bytes of data for this control // 15. DLGITEMTEMPLATE structure for the Edit Control (HAS TO BE DWORD ALIGNED) // 16. 0x0082 to indicate an Edit control // 17. (Text) - Null terminated unicode string to appear in the edit control // 18. 0x0000. 0 extra bytes of data for this control WCHAR szBoxCaption[] = L"Dialog Template Sample - PRESS <ESC> TO CLOSE THIS DIALOG"; WCHAR szFontName[] = L"ARIAL"; // will first convert the control captions to UNICODE int i; TRY // catch memory exceptions and don't worry about allocation failures { // The following expressions have unnecessary parenthesis trying to make the // comments more clear. int nBufferSize = sizeof(DLGTEMPLATE) + (2 * sizeof(WORD))/*menu and class*/ + sizeof(szBoxCaption); nBufferSize += sizeof(WORD) + sizeof(szFontName); /* font information*/ nBufferSize = (nBufferSize + 3) & ~3; // adjust size to make first control DWORD aligned for (i = 0; i < TOTALITEMS; i++) { int nItemLength = sizeof(DLGITEMTEMPLATE) + 3 * sizeof(WORD); nItemLength += (m_rgDlgItem[i].m_strCaption.GetLength() + 1) * sizeof(WCHAR); if (i != TOTALITEMS -1 ) // the last control does not need extra bytes nItemLength = (nItemLength + 3) & ~3; // take into account gap so next control is DWORD aligned nBufferSize += nItemLength; } HLOCAL hLocal = LocalAlloc(LHND, nBufferSize); if (hLocal == NULL) AfxThrowMemoryException(); BYTE* pBuffer = (BYTE*)LocalLock(hLocal); if (pBuffer == NULL) { LocalFree(hLocal); AfxThrowMemoryException(); } BYTE* pdest = pBuffer; BYTE* pdestEnd = pdest + nBufferSize; // transfer DLGTEMPLATE structure to the buffer memcpy_s(pdest, pdestEnd - pdest, &m_dlgTempl, sizeof(DLGTEMPLATE)); pdest += sizeof(DLGTEMPLATE); *(WORD*)pdest = 0; // no menu *(WORD*)(pdest + sizeof(WORD)) = 0; // use default window class pdest += 2 * sizeof(WORD); memcpy_s(pdest, pdestEnd - pdest, szBoxCaption, sizeof(szBoxCaption)); pdest += sizeof(szBoxCaption); *(WORD*)pdest = 11; // font size pdest += sizeof(WORD); memcpy_s(pdest, pdestEnd - pdest, szFontName, sizeof(szFontName)); pdest += sizeof(szFontName); // will now transfer the information for each one of the item templates for (i = 0; i < TOTALITEMS; i++) { pdest = (BYTE*)(((DWORD_PTR)pdest + 3) & ~3); // make the pointer DWORD aligned memcpy_s(pdest, pdestEnd - pdest, (void *)&m_rgDlgItem[i].m_dlgItemTemplate, sizeof(DLGITEMTEMPLATE)); pdest += sizeof(DLGITEMTEMPLATE); *(WORD*)pdest = 0xFFFF; // indicating atom value pdest += sizeof(WORD); *(WORD*)pdest = (WORD)m_rgDlgItem[i].m_controltype; // atom value for the control pdest += sizeof(WORD); // transfer the caption even when it is an empty string WCHAR* pchCaption; int nChars, nActualChars; nChars = m_rgDlgItem[i].m_strCaption.GetLength() + 1; pchCaption = new WCHAR[nChars]; nActualChars = MultiByteToWideChar(CP_ACP, 0, m_rgDlgItem[i].m_strCaption, -1, pchCaption, nChars); ASSERT(nActualChars > 0); memcpy_s(pdest, pdestEnd - pdest, pchCaption, nActualChars * sizeof(WCHAR)); pdest += nActualChars * sizeof(WCHAR); delete [] pchCaption; *(WORD*)pdest = 0; // How many bytes in data for control pdest += sizeof(WORD); } ASSERT(pdest - pBuffer == nBufferSize); // just make sure we did not overrun the heap CDialog dlg; dlg.InitModalIndirect((DLGTEMPLATE*)pBuffer); dlg.DoModal(); // tadaaa! this is the line everyone's been waiting for!!! LocalUnlock(hLocal); LocalFree(hLocal); } CATCH(CMemoryException, e) { MessageBox(NULL, _T("Memory allocation for dialog template failed. Demo aborted!"), _T("Allocation Failure"), MB_ICONEXCLAMATION | MB_OK); } END_CATCH