使用SuperSocket开发联网斗地主(三):抢地主

本次实现抢地主功能,此功能的难点在于按顺序区分自己和对家,以及出牌顺序,服务端按顺序分玩家顺序很好办,但到了客户端每个人都是坐在最下面的位置,对家要按顺序分配在左右两边。

抢地主分为几种情况:

1. 玩家1抢  玩家2抢  玩家3抢,玩家3中

2. 玩家1抢  玩家2抢  玩家3不抢,玩家2中

3. 玩家1抢  玩家2不抢  玩家3不抢,玩家1中

4. 玩家1不抢  玩家2不抢  玩家3不抢,玩家3中

然后就是谁中谁出牌,然后把底牌给地主,抢地主逻辑如下:

DouDiZhuGameConfig.GameDouble = DouDiZhuGameConfig.GameDouble * 2;//加倍
DouDiZhuGameConfig.Player_DiZhu = session.SessionID;//标记临时地主
DouDiZhuGameConfig.RequestDiZhuIndex++;

//分别通知各位玩家
foreach (var item in DouDiZhuGameConfig.OnlineUserList)
{
     var play_session = webSocketServer.GetSessionByID(item.Key);

    ResponseModel<DouDiZhuUserInfoModel> res_sendCard = new ResponseModel<DouDiZhuUserInfoModel>();
     res_sendCard.Action = "requestdizhu_ok";
     res_sendCard.Data = item.Value;
     res_sendCard.Data.IsMyTurn = false;
     res_sendCard.Data.GameDouble = DouDiZhuGameConfig.GameDouble;
     //标记下个出牌者
     if(DouDiZhuGameConfig.RequestDiZhuIndex + 1==item.Value.PlayerIndex)
     {
         item.Value.IsMyTurn = true;
     }
    
     //抢地主完毕
     if(DouDiZhuGameConfig.RequestDiZhuIndex==3)
     {
         if (item.Key == DouDiZhuGameConfig.Player_DiZhu)
         {
             res_sendCard.Data.IsDiZhu = true;
             res_sendCard.Data.IsMyTurn = true;//地主先出
             res_sendCard.Data.MyCards.AddRange(item.Value.CommonCards);//把底牌给地主
         }
         res_sendCard.Data.CommonCards = new List<DouDiZhuGameCard>();//清空每个人的底牌
         item.Value.CommonCards = new List<DouDiZhuGameCard>();//清空每个人的底牌
     }
     this.SendMessage(play_session, JsonConvert.SerializeObject(res_sendCard));
}

 

还有不抢地主的逻辑:

if (DouDiZhuGameConfig.RequestDiZhuIndex < 4)
  {
      DouDiZhuGameConfig.RequestDiZhuIndex++;
      //if(DouDiZhuGameConfig.RequestDiZhuIndex==2)//
      //{
      //    DouDiZhuGameConfig.Player_DiZhu = session.SessionID;
      //}
      //分别通知各位玩家
      foreach (var item in DouDiZhuGameConfig.OnlineUserList)
      {
          var play_session = webSocketServer.GetSessionByID(item.Key);

         ResponseModel<DouDiZhuUserInfoModel> res_sendCard = new ResponseModel<DouDiZhuUserInfoModel>();
          res_sendCard.Action = "requestdizhu_ok";
          res_sendCard.Data = item.Value;
          res_sendCard.Data.IsMyTurn = false;
          //标记下个出牌者
          if (DouDiZhuGameConfig.RequestDiZhuIndex + 1 == item.Value.PlayerIndex)
          {
              item.Value.IsMyTurn = true;
          }

         //1不抢,2不抢,3不抢
          if (DouDiZhuGameConfig.RequestDiZhuIndex == 2&& DouDiZhuGameConfig.Player_DiZhu=="")
          {
              if (item.Value.PlayerIndex == 3)
              {
                  res_sendCard.Data.IsDiZhu = true;
                  res_sendCard.Data.IsMyTurn = true;//地主先出
                  res_sendCard.Data.MyCards.AddRange(item.Value.CommonCards);//把底牌给地主
              }
              res_sendCard.Data.CommonCards = new List<DouDiZhuGameCard>();//清空每个人的底牌
              item.Value.CommonCards = new List<DouDiZhuGameCard>();//清空每个人的底牌
          }
          //1不抢,2抢,3不抢   1抢,2不抢,3不抢
          else if (DouDiZhuGameConfig.RequestDiZhuIndex == 3 && DouDiZhuGameConfig.Player_DiZhu != "")
          {
              if (item.Key==DouDiZhuGameConfig.Player_DiZhu)
              {
                  res_sendCard.Data.IsDiZhu = true;
                  res_sendCard.Data.IsMyTurn = true;//地主先出
                  res_sendCard.Data.MyCards.AddRange(item.Value.CommonCards);//把底牌给地主
              }
              res_sendCard.Data.CommonCards = new List<DouDiZhuGameCard>();//清空每个人的底牌
              item.Value.CommonCards = new List<DouDiZhuGameCard>();//清空每个人的底牌
          }
          this.SendMessage(play_session, JsonConvert.SerializeObject(res_sendCard));
      }

 

然后就是,不管谁抢了,总得给大家都通知下:

//公共信息广播
                             if (DouDiZhuGameConfig.RequestDiZhuIndex == 3)
                             {
                                 List<DouDiZhuUserInfoModel> pubUserInfo = new List<DouDiZhuUserInfoModel>();

                                foreach (var itemSession in webSocketServer.GetAllSessions())
                                 {
                                     ResponseModel<List<DouDiZhuUserInfoModel>> res_pubInfo = new ResponseModel<List<DouDiZhuUserInfoModel>>();
                                     pubUserInfo.Clear();

                                    foreach (var itemUser in DouDiZhuGameConfig.OnlineUserList)
                                     {
                                         pubUserInfo.Add(new DouDiZhuUserInfoModel
                                         {
                                             UserName = itemUser.Value.UserName,
                                             UserMoney = itemUser.Value.UserMoney,
                                             IsDiZhu = itemUser.Value.IsDiZhu,
                                             GameDouble = itemUser.Value.GameDouble,
                                             PlayerIndex = itemUser.Value.PlayerIndex,
                                             IsMe = itemUser.Key == itemSession.SessionID
                                         });
                                     }

                                    res_pubInfo.Action = "pubInfo";
                                     res_pubInfo.Data = pubUserInfo;
                                     this.SendMessage(itemSession, JsonConvert.SerializeObject(res_pubInfo));

                                }
                             }

 

客户端处理桌子分配有三种情况,逻辑如下:

1-3*

2-1

3-2

1-2

2-3*

3-1

1-1

2-2

3-3*

 

 

//公布广播信息

function pubUserInfo(mydata, userData) {

var myIndex = 0, myName = mydata.UserName;

for (let o of userData) {

if (o.UserName == myName) {

myIndex = o.PlayerIndex;

nowBeiShu = o.GameDouble;

break;

        }

    }

// 1-3*

// 2-1

// 3-2

if (myIndex == 1) {

for (let o of userData) {

//找到我

if (o.PlayerIndex == 1) {

o.PlayerIndex = 3;

Player3Info = o;

            }

else if (o.PlayerIndex == 2) {

o.PlayerIndex = 1;

Player1Info = o;

            }

else if (o.PlayerIndex == 3) {

o.PlayerIndex = 2;

Player2Info = o;

            }

        }

    }

// 1-2

// 2-3*

// 3-1

if (myIndex == 2) {

for (let o of userData) {

//找到我

if (o.PlayerIndex == 1) {

o.PlayerIndex = 2;

Player2Info = o;

            }

else if (o.PlayerIndex == 2) {

o.PlayerIndex = 3;

Player3Info = o;

            }

else if (o.PlayerIndex == 3) {

o.PlayerIndex = 1;

Player1Info = o;

            }

        }

    }

// 1-1

// 2-2

// 3-3*

if (myIndex == 3) {

for (let o of userData) {

//找到我

if (o.PlayerIndex == 1) {

Player1Info = o;

            }

else if (o.PlayerIndex == 2) {

Player2Info = o;

            }

else if (o.PlayerIndex == 3) {

Player3Info = o;

            }

        }

    }

 

最终效果如:

image

image

image

image

代码下载

posted @ 2022-01-04 11:29  石曼迪  Views(172)  Comments(0Edit  收藏  举报
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