SuperSocket服务端与客户端搭建
本文记录使用SuperSocket搭建Socket服务端,然后搭建客户端与之通信
环境:.Net 4.5
一、先说服务端
创建一个控制台SuperSocketServer,创建会话类:MyServerSession
public class MyServerSession:AppSession<MyServerSession> { public override void Send(string message) { Console.WriteLine("发送消息:"+message); base.Send(message); } protected override void OnSessionStarted() { Console.WriteLine("Session已启动" ); base.OnSessionStarted(); } protected override void OnInit() { this.Charset = Encoding.GetEncoding("gb2312"); base.OnInit(); } protected override void HandleUnknownRequest(StringRequestInfo requestInfo) { Console.WriteLine("未知请求"); base.HandleUnknownRequest(requestInfo); } }
分别表示4个状态和动作,一看就明白。
然后创建服务类:MyServer
public class MyServer:AppServer<MyServerSession> { protected override bool Setup(IRootConfig rootConfig, IServerConfig config) { Console.WriteLine("正在准备配置文件"); return base.Setup(rootConfig, config); } protected override void OnStarted() { Console.WriteLine("服务已启动"); base.OnStarted(); } protected override void OnStopped() { Console.WriteLine("服务已停止"); base.OnStopped(); } protected override void OnNewSessionConnected(MyServerSession session) { Console.WriteLine("新链接进入:" + session.LocalEndPoint.Address.ToString() +":"+ session.RemoteEndPoint.Port + "(" + session.SessionID + ")" + ",时间:" + DateTime.Now); base.OnNewSessionConnected(session); } protected override void OnSessionClosed(MyServerSession session, CloseReason reason) { Console.WriteLine("链接关闭:" + session.LocalEndPoint.Address.ToString() + ":" + session.RemoteEndPoint.Port + "(" + session.SessionID + ")" + ",时间:" + DateTime.Now); base.OnSessionClosed(session, reason); } }
表示服务器的4个状态,这些状态可以根据业务进行扩展
再创建命令类:ECHO执行客户端的命令
public class ECHO: CommandBase<MyServerSession, StringRequestInfo> { public override void ExecuteCommand(MyServerSession session, StringRequestInfo requestInfo) { if (requestInfo.Parameters.Length < 2) return; string cmd = requestInfo.Parameters[0]; switch (cmd) { case "heart":// heart 2 session.Send("ok"); break; case "hello":// hello 2 session.Send("你说:"+ requestInfo.Parameters[1]); break; case "login":// login 我 000 000 string userID = requestInfo.Parameters[1]; Console.WriteLine(userID + "登录成功"); break; case "sendto"://sendto 我ID 他ID 内容 rev.Send(requestInfo.Parameters[3]); Console.WriteLine(string.Format("{0}对{1}说:{2}", requestInfo.Parameters[1],requestInfo.Parameters[2], requestInfo.Parameters[3])); break; default: break; } if (requestInfo.Parameters[0] == "all") { var sessions = session.AppServer.GetAllSessions(); foreach (var item in sessions) { item.Send(requestInfo.Body); } } //根据参数个数或者其他条件判断,来进行一些自己的操作 //if (requestInfo.Parameters.Length == 2) //{ // Console.WriteLine("调用成功"); // session.Send(string.Format("{0}:{1},已经成功接收到你的请求\r\n", session.RemoteEndPoint.Address, session.RemoteEndPoint.Port)); //} //else //{ // session.Send("参数不正确\r\n"); //} //session.Send(requestInfo.Body); } }
这个类里面列举了执行动作判断,消息群发,一对一发,当然叶可以一对多
最后是启动服务main
static void Main(string[] args) { IBootstrap bootstrap = BootstrapFactory.CreateBootstrap(); if (!bootstrap.Initialize()) { Console.WriteLine(DateTime.Now + ":Socket初始化失败\r\n"); return; } var result = bootstrap.Start(); foreach (var server in bootstrap.AppServers) { if (server.State == ServerState.Running) { Console.WriteLine(DateTime.Now + ":serverName为:" + server.Name + "Socket运行中\r\n"); Console.Read(); } else { Console.WriteLine(DateTime.Now + ":serverName为:" + server.Name + "Socket启动失败\r\n"); } } }
也是一看就能明白,还有配置文件:
<configuration> <configSections> <!--log 日志记录--> <section name="log4net" type="System.Configuration.IgnoreSectionHandler" /> <!--SocketEngine--> <section name="superSocket" type="SuperSocket.SocketEngine.Configuration.SocketServiceConfig, SuperSocket.SocketEngine" /> </configSections> <!--配置SocketServer路径--> <superSocket> <servers> <server name="MySocket" textEncoding="gb2312" serverType="SuperSocketServer.MyServer, SuperSocketServer" ip="Any" port="2018" maxConnectionNumber="100"> </server> </servers> </superSocket> <startup> <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" /> </startup> </configuration>
全部的引用是这几个:
二、再说客户端
目前代码较为简单,实现了心跳与断线重连
class Program { private static AsyncTcpSession client; static System.Timers.Timer timer = null; private int port = 2018; static void Main(string[] args) { new Program().Link(); string input = Console.ReadLine(); while (input != "exit"&& !string.IsNullOrEmpty(input)) { if (client != null && client.IsConnected) { var msg = System.Text.Encoding.Default.GetBytes("echo hello " + input + "\r\n"); client.Send(msg,0, msg.Length); input = Console.ReadLine(); } } } private void Link() { client = new AsyncTcpSession(); client.Connected += OnClientConnected; client.Error += OnClientError; client.Closed += OnClientClosed; // 收到服务器数据事件 client.DataReceived += client_DataReceived; //每10s发送一次心跳或尝试一次重连 timer = new System.Timers.Timer(10000); timer.Elapsed += new System.Timers.ElapsedEventHandler((s, x) => { //心跳包 if (client.IsConnected) { var heartMsg = System.Text.Encoding.Default.GetBytes("echo heart 2\r\n"); client.Send(heartMsg,0, heartMsg.Length); } //断线重连 else if (!client.IsConnected) { client.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), port)); } }); timer.Enabled = true; timer.Start(); } private void OnClientConnected(object sender, EventArgs e) { Console.WriteLine("已连接" + '\n'); } private void OnClientClosed(object sender, EventArgs e) { Console.WriteLine("已断开" + '\n'); } private void OnClientError(object sender, ErrorEventArgs e) { Console.WriteLine($"错误:{e.Exception.Message}" + '\n'); } void client_DataReceived(object sender, DataEventArgs e) { string msg = Encoding.Default.GetString(e.Data); Console.WriteLine(msg.Trim('\0')); } }
引用如下:
控制台版代码下载,压缩包里面带了tcptool可以不用客户端测试,记得每个命令完了要敲回车
Winform版代码下载