按照官方教程 https://docs.unrealengine.com/latest/CHN/Engine/OpenWorldTools/ProceduralFoliage/QuickStart/1/index.html 导入开放世界工具包之后,创建了地形。但是在Add New里怎么也找不到Procedural Foliage Spawner

 

解决方案:

https://answers.unrealengine.com/questions/263662/cannot-find-the-procedural-foliage-spawnernode.html

Dude, go to "Edit" -> "Editor Preferences" -> "Experimental" -> "Foliage" -> Enable "Procedural Foliage" and then check again. Its a Feature that they've quickly developed for a specific Task (Open World Foliage Generaion) and is not really integrated by standard, so you have to enable it first.

 

posted on 2017-08-25 18:00  独步倾城  阅读(378)  评论(0编辑  收藏  举报