建造者模式(Builder Pattern)使用多个简单的对象一步一步构建成一个复杂的对象。

四个要素

  • 产品类:一般是一个较为复杂的对象,也就是说创建对象的过程比较复杂,一般会有比较多的代码量。在本类图中,产品类是一个具体的类,而非抽象类。实际编程中,产品类可以是由一个抽象类与它的不同实现组成,也可以是由多个抽象类与他们的实现组成。
  • 抽象建造者:引入抽象建造者的目的,是为了将建造的具体过程交与它的子类来实现。这样更容易扩展。一般至少会有两个抽象方法,一个用来建造产品,一个是用来返回产品。
  • 建造者:实现抽象类的所有未实现的方法,具体来说一般是两项任务:组建产品;返回组建好的产品。
  • 导演类:负责调用适当的建造者来组建产品,导演类一般不与产品类发生依赖关系,与导演类直接交互的是建造者类。一般来说,导演类被用来封装程序中易变的部分。

Builder

package design.pattern.builder;

public class Builder {
    private Design design;
    private Process process;
    
    public Builder(Design design, Process process) {
        this.design = design;
        this.process = process;
    }
    
    public Product getProduct() {
        return process.go(design.go());
    }
}

Design

package design.pattern.builder;

public interface Design {
    public Product go();
}

Process

package design.pattern.builder;

public interface Process {
    public Product go(Product product);
}

Product

package design.pattern.builder;

public class Product {
    private String msg;
    
    public Product(String msg) {
        this.msg = msg;
    }
    public void setMsg(String msg) {
        this.msg = msg;
    }
    public String getMsg() {
        return this.msg;
    }
    
    @Override
    public String toString() {
        return msg;
    }
}

ConcreteDesign

package design.pattern.builder;

public class ConcreteDesign implements Design {

    @Override
    public Product go() {
        return new Product("finish design");
    }

}

ConcreteProcess

package design.pattern.builder;

public class ConcreteProcess implements Process {

    @Override
    public Product go(Product product) {
        product.setMsg(product.getMsg() + " finish process");
        return product;
    }

}

Client

package design.pattern.builder;

public class Client {
    public static void main(String[] args) {
        System.out.println(new Builder(new ConcreteDesign(), new ConcreteProcess()).getProduct());
    }
}

 

posted on 2017-10-21 23:01  啊哈咧  阅读(111)  评论(0编辑  收藏  举报