Unity 简易监听框架
全局维护一个字典,字典中的key为字符串或者自定义类型,value为委托,
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public delegate void CallBack(); public delegate void CallBack<T>(T t); public delegate void CallBack<T, D>(T t, D d); public delegate void CallBack<T, D, U>(T t, D d, U u); public class Messenger { public static Dictionary<string, Delegate> eventTable = new Dictionary<string, Delegate>(); static void OnListenerAdding(string eventkey, Delegate listenerDelegate) { if (!eventTable.ContainsKey(eventkey)) { eventTable.Add(eventkey, null); } } public static void AddListener(string eventtype, CallBack handler) { OnListenerAdding(eventtype, handler); eventTable[eventtype] = (eventTable[eventtype] as CallBack) + (handler); } public static void AddListener<T>(string eventtype, CallBack<T> handler) { OnListenerAdding(eventtype, handler); eventTable[eventtype] = (eventTable[eventtype] as CallBack<T>) + (handler); } public static void AddListener<T, D>(string eventtype, CallBack<T, D> handler) { OnListenerAdding(eventtype, handler); eventTable[eventtype] = (eventTable[eventtype] as CallBack<T, D>) + (handler); } public static void AddListener<T, D, U>(string eventtype, CallBack<T, D, U> handler) { OnListenerAdding(eventtype, handler); eventTable[eventtype] = (eventTable[eventtype] as CallBack<T, D, U>) + (handler); } static void OnBroadcast(string eventtype) { if (!eventTable.ContainsKey(eventtype)) { Debug.LogError("不包含此监听"); return; } } public static void Broadcast(string eventtype) { OnBroadcast(eventtype); CallBack callback; if (eventTable.ContainsKey(eventtype)) { callback = eventTable[eventtype] as CallBack; callback?.Invoke();//如果不为空调用,unity2017以下不可简写 } } public static void Broadcast<T>(string eventtype,T t) { OnBroadcast(eventtype); CallBack<T> callback; if (eventTable.ContainsKey(eventtype)) { callback = eventTable[eventtype] as CallBack<T>; callback?.Invoke(t);//如果不为空调用,unity2017以下不可简写 } } public static void Broadcast<T,D>(string eventtype, T t,D d) { OnBroadcast(eventtype); CallBack<T,D> callback; if (eventTable.ContainsKey(eventtype)) { callback = eventTable[eventtype] as CallBack<T,D>; callback?.Invoke(t, d);//如果不为空调用,unity2017以下不可简写 } } public static void Broadcast<T, D,U>(string eventtype, T t, D d,U u) { CallBack<T, D,U> callback; if (eventTable.ContainsKey(eventtype)) { callback = eventTable[eventtype] as CallBack<T, D,U>; callback?.Invoke(t, d, u); //如果不为空调用,unity2017以下不可简写 } } }