线程池ThreadPoolExecutor分析
线程池。线程池是什么,说究竟,线程池是处理多线程的一种形式,管理线程的创建,任务的运行,避免了无限创建新的线程带来的资源消耗,可以提高应用的性能。非常多相关操作都是离不开的线程池的,比方android应用中网络请求的封装。这篇博客要解决的问题是:
1.线程池的工作原理及过程。
要分析线程池的工作原理及过程,还是要从它的源代码实现入手,首先是线程是构造方法,何谓构造方法。构造方法就是对成员变量进行初始化,在这里,我们能够看到它的构造方法:
/** * Creates a new {@code ThreadPoolExecutor} with the given initial * parameters. * * @param corePoolSize the number of threads to keep in the pool, even * if they are idle, unless {@code allowCoreThreadTimeOut} is set * @param maximumPoolSize the maximum number of threads to allow in the * pool * @param keepAliveTime when the number of threads is greater than * the core, this is the maximum time that excess idle threads * will wait for new tasks before terminating. * @param unit the time unit for the {@code keepAliveTime} argument * @param workQueue the queue to use for holding tasks before they are * executed. This queue will hold only the {@code Runnable} * tasks submitted by the {@code execute} method. * @param threadFactory the factory to use when the executor * creates a new thread * @param handler the handler to use when execution is blocked * because the thread bounds and queue capacities are reached * @throws IllegalArgumentException if one of the following holds:<br> * {@code corePoolSize < 0}<br> * {@code keepAliveTime < 0}<br> * {@code maximumPoolSize <= 0}<br> * {@code maximumPoolSize < corePoolSize} * @throws NullPointerException if {@code workQueue} * or {@code threadFactory} or {@code handler} is null */ public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) { if (corePoolSize < 0 || maximumPoolSize <= 0 || maximumPoolSize < corePoolSize || keepAliveTime < 0) throw new IllegalArgumentException(); if (workQueue == null || threadFactory == null || handler == null) throw new NullPointerException(); this.corePoolSize = corePoolSize; this.maximumPoolSize = maximumPoolSize; this.workQueue = workQueue; this.keepAliveTime = unit.toNanos(keepAliveTime); this.threadFactory = threadFactory; this.handler = handler; }第一个參数,corePoolSize核心线程的数量;maximumPoolSize最大线程数量。keepAliveTime和 TimeUnit非核心线程闲置时间,超过这个设置时间将会被终止,TimeUnit含有多种静态成员变量作为单位,如seconds;BlockingQueue任务堵塞队列,当核心线程创建数量达到最大值时,任务首先会加入到堵塞队列。等待运行;ThreadFactory 线程构造工厂。经常使用的有DefaultThreadFactory,我们也能够重写它的newThread方法,实现这个类;RejectedExecutionHandler,当任务被拒绝加入时。将会交给这个类处理。好了,构造的过程。就是这么简单,就是初始化一些成员变量。
分析的时候。从关键点着手,这里分析是从execute()方法入手的:
/** * Executes the given task sometime in the future. The task * may execute in a new thread or in an existing pooled thread. * * If the task cannot be submitted for execution, either because this * executor has been shutdown or because its capacity has been reached, * the task is handled by the current {@code RejectedExecutionHandler}. * * @param command the task to execute * @throws RejectedExecutionException at discretion of * {@code RejectedExecutionHandler}, if the task * cannot be accepted for execution * @throws NullPointerException if {@code command} is null */ public void execute(Runnable command) { if (command == null) throw new NullPointerException(); /* * Proceed in 3 steps: * * 1. If fewer than corePoolSize threads are running, try to * start a new thread with the given command as its first * task. The call to addWorker atomically checks runState and * workerCount, and so prevents false alarms that would add * threads when it shouldn't, by returning false. * * 2. If a task can be successfully queued, then we still need * to double-check whether we should have added a thread * (because existing ones died since last checking) or that * the pool shut down since entry into this method. So we * recheck state and if necessary roll back the enqueuing if * stopped, or start a new thread if there are none. * * 3. If we cannot queue task, then we try to add a new * thread. If it fails, we know we are shut down or saturated * and so reject the task. */ int c = ctl.get(); if (workerCountOf(c) < corePoolSize) { if (addWorker(command, true)) return; c = ctl.get(); } if (isRunning(c) && workQueue.offer(command)) { int recheck = ctl.get(); if (! isRunning(recheck) && remove(command)) reject(command); else if (workerCountOf(recheck) == 0) addWorker(null, false); } else if (!addWorker(command, false)) reject(command); }上面execute的方法,传入的是一个Runnable,这种方法就是我们须要运行的任务。以下我们分析execute是怎么运行这个任务的,也就是execute运行的过程:
1.假设线程池中线程的数量小于核心线程数目,则启动一个新的线程处理这个任务。
2.假设核心线程处于非空暇状态,则将任务插入到堵塞队列中,当有线程空暇时,会自己主动取出任务运行。
3.假设堵塞队列任务已经满了。而且当前线程小于最大线程数目,则启动新的线程。运行任务。假设超过了最大线程数,则拒绝接受新的任务。
上面是整个代码的过程,如今我们队代码进行分析
if (workerCountOf(c) < corePoolSize) { if (addWorker(command, true)) return;workerCountOf(c)表示的是当前线程的数量。假设这个数量小于corePoolSize,则调用addWorker(command,true)方法,假设addWorker运行成功,返回true,表示任务运行完毕。以下我们看addWorker方法:
private boolean addWorker(Runnable firstTask, boolean core) { retry: for (;;) { int c = ctl.get(); int rs = runStateOf(c); // Check if queue empty only if necessary. if (rs >= SHUTDOWN && ! (rs == SHUTDOWN && firstTask == null && ! workQueue.isEmpty())) return false; for (;;) { int wc = workerCountOf(c); if (wc >= CAPACITY || wc >= (core ? corePoolSize : maximumPoolSize)) return false; if (compareAndIncrementWorkerCount(c)) break retry; c = ctl.get(); // Re-read ctl if (runStateOf(c) != rs) continue retry; // else CAS failed due to workerCount change; retry inner loop } } boolean workerStarted = false; boolean workerAdded = false; Worker w = null; try { w = new Worker(firstTask); final Thread t = w.thread; if (t != null) { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { // Recheck while holding lock. // Back out on ThreadFactory failure or if // shut down before lock acquired. int rs = runStateOf(ctl.get()); if (rs < SHUTDOWN || (rs == SHUTDOWN && firstTask == null)) { if (t.isAlive()) // precheck that t is startable throw new IllegalThreadStateException(); workers.add(w); int s = workers.size(); if (s > largestPoolSize) largestPoolSize = s; workerAdded = true; } } finally { mainLock.unlock(); } if (workerAdded) { t.start(); workerStarted = true; } } } finally { if (! workerStarted) addWorkerFailed(w); } return workerStarted; }addWorker方法比較长,我们分为两块,第一块的for循环,第二块try...。第一块,for循环。主要是推断当前能否够运行任务,假设能够,则进行以下的try,通过的条件。能够分析出来。是当前线程小于核心线程。或者当前堵塞队列已满,线程数小于最大线程数量。满足这两个中的条件,才干往下走。 try里面通过当前的參数,新建了一个Worker,这个Worker实现了Runable接口,Worker里面通过ThreadFactory构建了一个Thread来运行这个任务,代码的后面,调用了t.start(),实际上,调用的是,Worker实现Runable的run方法。run方法调用的又是runWorker(),我们看runWorker方法
final void runWorker(Worker w) { Thread wt = Thread.currentThread(); Runnable task = w.firstTask; w.firstTask = null; w.unlock(); // allow interrupts boolean completedAbruptly = true; try { while (task != null || (task = getTask()) != null) { w.lock(); // If pool is stopping, ensure thread is interrupted; // if not, ensure thread is not interrupted. This // requires a recheck in second case to deal with // shutdownNow race while clearing interrupt if ((runStateAtLeast(ctl.get(), STOP) || (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))) && !wt.isInterrupted()) wt.interrupt(); try { beforeExecute(wt, task); Throwable thrown = null; try { task.run(); } catch (RuntimeException x) { thrown = x; throw x; } catch (Error x) { thrown = x; throw x; } catch (Throwable x) { thrown = x; throw new Error(x); } finally { afterExecute(task, thrown); } } finally { task = null; w.completedTasks++; w.unlock(); } } completedAbruptly = false; } finally { processWorkerExit(w, completedAbruptly); } }
首先我们要知道,整个runWorker方法是在Thread的线程中运行的。runWorker中,while循环中,加锁,第一次task不为空,运行这个firstTask,当task.run()运行完,解锁,然后调用getTask()。getTask是从堵塞队列中取出任务来运行,因此,这里,我们得出结论。当线程完毕一个任务时。会从堵塞队列里取出任务来运行。 while循环的条件是,task 不为空。或者getTask不为空,假设task为空。而且getTask也为空,就跳出循环,可是,先请看getTask()方法,
private Runnable getTask() { boolean timedOut = false; // Did the last poll() time out?for (;;) { int c = ctl.get(); int rs = runStateOf(c); // Check if queue empty only if necessary. if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) { decrementWorkerCount(); return null; } int wc = workerCountOf(c); // Are workers subject to culling?
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize; if ((wc > maximumPoolSize || (timed && timedOut)) && (wc > 1 || workQueue.isEmpty())) { if (compareAndDecrementWorkerCount(c)) return null; continue; } try { Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) : workQueue.take(); if (r != null) return r; timedOut = true; } catch (InterruptedException retry) { timedOut = false; } } }
这种方法的主要作用是从队列中取出一个任务运行,然而。我们细致分析。假设allowCoreThreadTimeOut为true(也就是说同意核心线程超时),或者当前线程是非核心线程,那么timed=true,这时候。进入if语句推断,wc>maximuPoolsize,这个一般不成立。直接看timed&&timeOut,timed=true,timeOut为false,直接进入try,最后timeOut=true,当后面循环时,假设队列的任务为空,就会运行到compareAndDecrementWorkerCount(c)降低一个线程数量,然后返回null,线程也就终止运行了;可是假设allowCoreThreadTimeOut=false,就会直接调用workQueue.take(),直接取出一个Runnable。假设runnable为空,就将一直循环,线程堵塞在这里,也就是核心线程处于空暇状态。
这里得出新的结论。假设核心线程没有同意超时。那么它将一直处于空暇状态,不会被回收。
我们再次回到execute方法。第二部分
if (isRunning(c) && workQueue.offer(command)) { int recheck = ctl.get(); if (! isRunning(recheck) && remove(command)) reject(command); else if (workerCountOf(recheck) == 0) addWorker(null, false); }假设当前线程池处于执行状态,而且这个任务能插入到队列中(由于这里线程数目已经时等于核心线程数了。因此插入到队列中,等待执行)。第二次推断。假设当前线程池不处于执行状态。那么移除这个任务,调用reject方法处理;假设当前线程池的线程数量为0,addWorker(),传入null和false,也就是说,不加入新任务,而且时启动一个非核心线程,这个核心线程会通过getTask()方法取出任务执行。这个和上面分析的过程一样。
第三部分
else if (!addWorker(command, false)) reject(command);先启动一个非核心线程运行任务。假设非核心线程达到了最大线程数,才会拒绝运行任务。
最后的结论就是:
1.假设线程池中线程的数量小于核心线程数目,则启动一个新的线程处理这个任务。
2.假设核心线程处于非空暇状态,则将任务插入到堵塞队列中。当有线程空暇时,会自己主动取出任务运行。
3.假设堵塞队列任务已经满了,而且当前线程小于最大线程数目,则启动新的线程。运行任务,假设超过了最大线程数,则拒绝接受新的任务。
假设核心线程没有设置为同意超时。那么核心线程会一直存在,即时等待运行任务。