Cocos Creator 组件-动作ActionRotate
嵌套暂时没法做,先做些常用的单独使用的动作组件
ActionRotate.js (拖到需要做该动作的节点上,不同类型的动作互不影响)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 | var ActionDurationRotate = cc.Class({ name: "ActionDurationRotate" , properties: { delayTime: { default : 0, displayName: "延时" , min: 0 }, duration: { default : 1, displayName: "时长" , min: 0 }, rotation: { default : 0, displayName: "角度" , }, callback: { default : null , type: cc.Component.EventHandler, displayName: "完成回调" , } } }); cc.Class({ extends : cc.Component, properties: { auto: { default : false , displayName: "自动执行" , tooltip: "如果false,则需要回调执行该脚本组件的begin方法" }, delayTime: { default : 0, displayName: "自动延迟执行时长" , tooltip: "只有在自动执行模式下,这个延迟才会有效" , min: 0 }, target: { default : null , type: cc.Node, displayName: "执行的节点" , tooltip: "如果没有设置就默认 挂载该脚本的节点" }, startFromCurrent: { default : false , displayName: "从当前状态执行" , tooltip: "勾上:从当前状态开始执行动作 不勾:从编辑的初始状态开始执行" }, times: { default : 1, type: cc.Integer, displayName: "执行次数" , tooltip: "一套动作数组 执行的次数" , min: 1 }, rotateToOrBy: { default : true , displayName: "转到or转了" , tooltip: "勾上:转动到(绝对角度);不勾: 转动了(相对角度)" }, actionRotates: { default : [], type: ActionDurationRotate, displayName: "动作数组" , tooltip: "暂时只支持到10个,超过了,自己进来扩写代码" }, allOverCallback: { default : true , displayName: "全部完成/每完成一次回调" , tooltip: "勾上:全部完成才回调 不勾:每完成一次都回调,执行几次就调几遍回调" }, overCallbacks: { default : [], type: cc.Component.EventHandler, displayName: "完成回调数组" } }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start () { this .actionNode = this .target; if ( this .actionNode == undefined || this .actionNode == null ) { this .actionNode = this .node; } this .actionNode.srcRotattion = this .actionNode.rotation; if ( this .auto) { this .scheduleOnce( function () { this .begin(); }, this .delayTime); } }, begin () { this .reset(); this .currentTime = this .times; this .action(); }, reset () { this .currentTime = 0; this .actionNode.stopActionByTag(111004); if ( this .startFromCurrent) { } else { this .actionNode.rotation = this .actionNode.srcRotattion; } }, // update (dt) {}, action () { if ( this .currentTime > 0) { this .currentTime--; } else { return ; } if ( this .rotateToOrBy) { if ( this .actionRotates.length == 1) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateTo( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 2) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateTo( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateTo( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 3) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateTo( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateTo( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateTo( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 4) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateTo( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateTo( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateTo( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.delayTime( this .actionRotates[3].delayTime), cc.rotateTo( this .actionRotates[3].duration, this .actionRotates[3].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[3].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 5) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateTo( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateTo( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateTo( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.delayTime( this .actionRotates[3].delayTime), cc.rotateTo( this .actionRotates[3].duration, this .actionRotates[3].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[3].callback); }.bind( this )), cc.delayTime( this .actionRotates[4].delayTime), cc.rotateTo( this .actionRotates[4].duration, this .actionRotates[4].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[4].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 6) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateTo( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateTo( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateTo( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.delayTime( this .actionRotates[3].delayTime), cc.rotateTo( this .actionRotates[3].duration, this .actionRotates[3].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[3].callback); }.bind( this )), cc.delayTime( this .actionRotates[4].delayTime), cc.rotateTo( this .actionRotates[4].duration, this .actionRotates[4].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[4].callback); }.bind( this )), cc.delayTime( this .actionRotates[5].delayTime), cc.rotateTo( this .actionRotates[5].duration, this .actionRotates[5].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[5].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 7) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateTo( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateTo( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateTo( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.delayTime( this .actionRotates[3].delayTime), cc.rotateTo( this .actionRotates[3].duration, this .actionRotates[3].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[3].callback); }.bind( this )), cc.delayTime( this .actionRotates[4].delayTime), cc.rotateTo( this .actionRotates[4].duration, this .actionRotates[4].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[4].callback); }.bind( this )), cc.delayTime( this .actionRotates[5].delayTime), cc.rotateTo( this .actionRotates[5].duration, this .actionRotates[5].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[5].callback); }.bind( this )), cc.delayTime( this .actionRotates[6].delayTime), cc.rotateTo( this .actionRotates[6].duration, this .actionRotates[6].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[6].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 8) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateTo( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateTo( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateTo( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.delayTime( this .actionRotates[3].delayTime), cc.rotateTo( this .actionRotates[3].duration, this .actionRotates[3].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[3].callback); }.bind( this )), cc.delayTime( this .actionRotates[4].delayTime), cc.rotateTo( this .actionRotates[4].duration, this .actionRotates[4].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[4].callback); }.bind( this )), cc.delayTime( this .actionRotates[5].delayTime), cc.rotateTo( this .actionRotates[5].duration, this .actionRotates[5].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[5].callback); }.bind( this )), cc.delayTime( this .actionRotates[6].delayTime), cc.rotateTo( this .actionRotates[6].duration, this .actionRotates[6].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[6].callback); }.bind( this )), cc.delayTime( this .actionRotates[7].delayTime), cc.rotateTo( this .actionRotates[7].duration, this .actionRotates[7].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[7].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 9) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateTo( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateTo( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateTo( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.delayTime( this .actionRotates[3].delayTime), cc.rotateTo( this .actionRotates[3].duration, this .actionRotates[3].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[3].callback); }.bind( this )), cc.delayTime( this .actionRotates[4].delayTime), cc.rotateTo( this .actionRotates[4].duration, this .actionRotates[4].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[4].callback); }.bind( this )), cc.delayTime( this .actionRotates[5].delayTime), cc.rotateTo( this .actionRotates[5].duration, this .actionRotates[5].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[5].callback); }.bind( this )), cc.delayTime( this .actionRotates[6].delayTime), cc.rotateTo( this .actionRotates[6].duration, this .actionRotates[6].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[6].callback); }.bind( this )), cc.delayTime( this .actionRotates[7].delayTime), cc.rotateTo( this .actionRotates[7].duration, this .actionRotates[7].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[7].callback); }.bind( this )), cc.delayTime( this .actionRotates[8].delayTime), cc.rotateTo( this .actionRotates[8].duration, this .actionRotates[8].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[8].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 10) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateTo( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateTo( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateTo( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.delayTime( this .actionRotates[3].delayTime), cc.rotateTo( this .actionRotates[3].duration, this .actionRotates[3].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[3].callback); }.bind( this )), cc.delayTime( this .actionRotates[4].delayTime), cc.rotateTo( this .actionRotates[4].duration, this .actionRotates[4].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[4].callback); }.bind( this )), cc.delayTime( this .actionRotates[5].delayTime), cc.rotateTo( this .actionRotates[5].duration, this .actionRotates[5].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[5].callback); }.bind( this )), cc.delayTime( this .actionRotates[6].delayTime), cc.rotateTo( this .actionRotates[6].duration, this .actionRotates[6].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[6].callback); }.bind( this )), cc.delayTime( this .actionRotates[7].delayTime), cc.rotateTo( this .actionRotates[7].duration, this .actionRotates[7].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[7].callback); }.bind( this )), cc.delayTime( this .actionRotates[8].delayTime), cc.rotateTo( this .actionRotates[8].duration, this .actionRotates[8].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[8].callback); }.bind( this )), cc.delayTime( this .actionRotates[9].delayTime), cc.rotateTo( this .actionRotates[9].duration, this .actionRotates[9].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[9].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } } else { if ( this .actionRotates.length == 1) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateBy( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 2) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateBy( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateBy( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 3) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateBy( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateBy( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateBy( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 4) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateBy( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateBy( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateBy( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.delayTime( this .actionRotates[3].delayTime), cc.rotateBy( this .actionRotates[3].duration, this .actionRotates[3].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[3].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 5) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateBy( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateBy( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateBy( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.delayTime( this .actionRotates[3].delayTime), cc.rotateBy( this .actionRotates[3].duration, this .actionRotates[3].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[3].callback); }.bind( this )), cc.delayTime( this .actionRotates[4].delayTime), cc.rotateBy( this .actionRotates[4].duration, this .actionRotates[4].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[4].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 6) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateBy( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateBy( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateBy( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.delayTime( this .actionRotates[3].delayTime), cc.rotateBy( this .actionRotates[3].duration, this .actionRotates[3].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[3].callback); }.bind( this )), cc.delayTime( this .actionRotates[4].delayTime), cc.rotateBy( this .actionRotates[4].duration, this .actionRotates[4].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[4].callback); }.bind( this )), cc.delayTime( this .actionRotates[5].delayTime), cc.rotateBy( this .actionRotates[5].duration, this .actionRotates[5].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[5].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 7) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateBy( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateBy( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateBy( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.delayTime( this .actionRotates[3].delayTime), cc.rotateBy( this .actionRotates[3].duration, this .actionRotates[3].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[3].callback); }.bind( this )), cc.delayTime( this .actionRotates[4].delayTime), cc.rotateBy( this .actionRotates[4].duration, this .actionRotates[4].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[4].callback); }.bind( this )), cc.delayTime( this .actionRotates[5].delayTime), cc.rotateBy( this .actionRotates[5].duration, this .actionRotates[5].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[5].callback); }.bind( this )), cc.delayTime( this .actionRotates[6].delayTime), cc.rotateBy( this .actionRotates[6].duration, this .actionRotates[6].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[6].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 8) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateBy( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateBy( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateBy( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.delayTime( this .actionRotates[3].delayTime), cc.rotateBy( this .actionRotates[3].duration, this .actionRotates[3].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[3].callback); }.bind( this )), cc.delayTime( this .actionRotates[4].delayTime), cc.rotateBy( this .actionRotates[4].duration, this .actionRotates[4].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[4].callback); }.bind( this )), cc.delayTime( this .actionRotates[5].delayTime), cc.rotateBy( this .actionRotates[5].duration, this .actionRotates[5].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[5].callback); }.bind( this )), cc.delayTime( this .actionRotates[6].delayTime), cc.rotateBy( this .actionRotates[6].duration, this .actionRotates[6].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[6].callback); }.bind( this )), cc.delayTime( this .actionRotates[7].delayTime), cc.rotateBy( this .actionRotates[7].duration, this .actionRotates[7].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[7].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 9) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateBy( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateBy( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateBy( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.delayTime( this .actionRotates[3].delayTime), cc.rotateBy( this .actionRotates[3].duration, this .actionRotates[3].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[3].callback); }.bind( this )), cc.delayTime( this .actionRotates[4].delayTime), cc.rotateBy( this .actionRotates[4].duration, this .actionRotates[4].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[4].callback); }.bind( this )), cc.delayTime( this .actionRotates[5].delayTime), cc.rotateBy( this .actionRotates[5].duration, this .actionRotates[5].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[5].callback); }.bind( this )), cc.delayTime( this .actionRotates[6].delayTime), cc.rotateBy( this .actionRotates[6].duration, this .actionRotates[6].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[6].callback); }.bind( this )), cc.delayTime( this .actionRotates[7].delayTime), cc.rotateBy( this .actionRotates[7].duration, this .actionRotates[7].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[7].callback); }.bind( this )), cc.delayTime( this .actionRotates[8].delayTime), cc.rotateBy( this .actionRotates[8].duration, this .actionRotates[8].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[8].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } else if ( this .actionRotates.length == 10) { this .actionNode.runAction( this .actionID = cc.sequence( cc.delayTime( this .actionRotates[0].delayTime), cc.rotateBy( this .actionRotates[0].duration, this .actionRotates[0].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[0].callback); }.bind( this )), cc.delayTime( this .actionRotates[1].delayTime), cc.rotateBy( this .actionRotates[1].duration, this .actionRotates[1].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[1].callback); }.bind( this )), cc.delayTime( this .actionRotates[2].delayTime), cc.rotateBy( this .actionRotates[2].duration, this .actionRotates[2].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[2].callback); }.bind( this )), cc.delayTime( this .actionRotates[3].delayTime), cc.rotateBy( this .actionRotates[3].duration, this .actionRotates[3].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[3].callback); }.bind( this )), cc.delayTime( this .actionRotates[4].delayTime), cc.rotateBy( this .actionRotates[4].duration, this .actionRotates[4].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[4].callback); }.bind( this )), cc.delayTime( this .actionRotates[5].delayTime), cc.rotateBy( this .actionRotates[5].duration, this .actionRotates[5].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[5].callback); }.bind( this )), cc.delayTime( this .actionRotates[6].delayTime), cc.rotateBy( this .actionRotates[6].duration, this .actionRotates[6].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[6].callback); }.bind( this )), cc.delayTime( this .actionRotates[7].delayTime), cc.rotateBy( this .actionRotates[7].duration, this .actionRotates[7].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[7].callback); }.bind( this )), cc.delayTime( this .actionRotates[8].delayTime), cc.rotateBy( this .actionRotates[8].duration, this .actionRotates[8].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[8].callback); }.bind( this )), cc.delayTime( this .actionRotates[9].delayTime), cc.rotateBy( this .actionRotates[9].duration, this .actionRotates[9].rotation), cc.callFunc( function () { this .callEventHandler( this .actionRotates[9].callback); }.bind( this )), cc.callFunc( function () { this .action(); this .overCallback(); }.bind( this )))); } } this .actionID.setTag(111004); }, overCallback() { if ( this .currentTime > 1) { if ( this .allOverCallback) { for ( let i = 0; i < this .overCallbacks.length; i++) { if ( this .overCallbacks[i] != null && this .overCallbacks[i].target != null ) { this .overCallbacks[i].emit([ this , this .overCallbacks[i].customEventData]); } } } } else { for ( let i = 0; i < this .overCallbacks.length; i++) { if ( this .overCallbacks[i] != null && this .overCallbacks[i].target != null ) { this .overCallbacks[i].emit([ this , this .overCallbacks[i].customEventData]); } } } }, callEventHandler(eventHandler) { if (eventHandler && eventHandler.target) { eventHandler.emit([ this ]); } } }); |
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