Cocos Creator 组件-动作Action
由于面板显示不支持嵌套,自己也没有去研究inspector面板元素的显示控制,CocosCreator是用vue编写的,本人正在学习vue,后期考虑扩展下Inspector,官方链接:https://docs.cocos.com/creator/manual/zh/extension/extends-inspector.html
常用Action面板化:(只要放在脚本文件目录下就可以了)
Panel_Action.js
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 | var Panel_Action_Type = cc.Enum({ Panel_None: 0, Panel_Sequence: 1, Panel_Repeat: 2, Panel_RepeatForever: 3, Panel_Spawn: 4, Panel_DelayTime: 5, Panel_MoveTo: 6, Panel_MoveBy: 7, Panel_RotateTo: 8, Panel_RotateBy: 9, Panel_ScaleTo: 10, Panel_ScaleBy: 11, Panel_FadeIn: 12, Panel_FadeOut: 13, Panel_FadeTo: 14, Panel_Blink : 15, Panel_JumpTo:16, Panel_JumpBy: 17, Panel_BezierTo: 18, Panel_BezierBy: 19, Panel_SkewTo: 20, Panel_SkewBy: 21, Panel_TintTo: 22, Panel_TintBy: 23, }); var Panel_Action = cc.Class({ name: "Panel_Action" , properties: () => ({ actionType: { default : Panel_Action_Type.Panel_None, type: Panel_Action_Type, displayName: "动作类型" , }, action_sequence: { default : null , type: require( "PanelAction" ).Panel_Sequence, displayName: "顺序动作" , visible: function () { return this .actionType == Panel_Action_Type.Panel_Sequence; } }, action_repeat: { default : null , type: require( "PanelAction" ).Panel_Repeat, displayName: "重复动作" , visible: function () { return this .actionType == Panel_Action_Type.Panel_Repeat; } }, action_repeatForever: { default : null , type: require( "PanelAction" ).Panel_RepeatForever, displayName: "永久重复动作" , visible: function () { return this .actionType == Panel_Action_Type.Panel_RepeatForever; } }, action_spawn: { default : null , type: require( "PanelAction" ).Panel_Spawn, displayName: "并行动作" , visible: function () { return this .actionType == Panel_Action_Type.Panel_Spawn; } }, action_delayTime: { default : null , type: require( "PanelAction" ).Panel_DelayTime, visible: function () { return this .actionType == Panel_Action_Type.Panel_DelayTime; } }, action_moveTo: { default : null , type: require( "PanelAction" ).Panel_MoveTo, visible: function () { return this .actionType == Panel_Action_Type.Panel_MoveTo; } }, action_moveBy: { default : null , type: require( "PanelAction" ).Panel_MoveBy, visible: function () { return this .actionType == Panel_Action_Type.Panel_MoveBy; } }, action_rotateTo: { default : null , type: require( "PanelAction" ).Panel_RotateTo, visible: function () { return this .actionType == Panel_Action_Type.Panel_RotateTo; } }, action_rotateBy: { default : null , type: require( "PanelAction" ).Panel_RotateBy, visible: function () { return this .actionType == Panel_Action_Type.Panel_RotateBy; } }, action_scaleTo: { default : null , type: require( "PanelAction" ).Panel_ScaleTo, visible: function () { return this .actionType == Panel_Action_Type.Panel_ScaleTo; } }, action_scaleBy: { default : null , type: require( "PanelAction" ).Panel_ScaleBy, visible: function () { return this .actionType == Panel_Action_Type.Panel_ScaleBy; } }, action_fadeIn: { default : null , type: require( "PanelAction" ).Panel_FadeIn, visible: function () { return this .actionType == Panel_Action_Type.Panel_FadeIn; } }, action_fadeOut: { default : null , type: require( "PanelAction" ).Panel_FadeOut, visible: function () { return this .actionType == Panel_Action_Type.Panel_FadeOut; } }, action_fadeTo: { default : null , type: require( "PanelAction" ).Panel_FadeTo, visible: function () { return this .actionType == Panel_Action_Type.Panel_FadeTo; } }, action_blink: { default : null , type: require( "PanelAction" ).Panel_Blink, visible: function () { return this .actionType == Panel_Action_Type.Panel_Blink; } }, action_jumpTo: { default : null , type: require( "PanelAction" ).Panel_JumpTo, visible: function () { return this .actionType == Panel_Action_Type.Panel_JumpTo; } }, action_jumpBy: { default : null , type: require( "PanelAction" ).Panel_JumpBy, visible: function () { return this .actionType == Panel_Action_Type.Panel_JumpBy; } }, action_bezierTo: { default : null , type: require( "PanelAction" ).Panel_BezierTo, tooltip: "按贝赛尔曲线轨迹移动到目标位置" , visible: function () { return this .actionType == Panel_Action_Type.Panel_BezierTo; } }, action_bezierBy: { default : null , type: require( "PanelAction" ).Panel_BezierBy, tooltip: "按贝赛尔曲线轨迹偏移" , visible: function () { return this .actionType == Panel_Action_Type.Panel_BezierBy; } }, action_skewTo: { default : null , type: require( "PanelAction" ).Panel_SkewTo, tooltip: "偏斜到目标角度" , visible: function () { return this .actionType == Panel_Action_Type.Panel_SkewTo; } }, action_skewBy: { default : null , type: require( "PanelAction" ).Panel_SkewBy, tooltip: "偏斜指定的角度" , visible: function () { return this .actionType == Panel_Action_Type.Panel_SkewBy; } }, action_tintTo: { default : null , type: require( "PanelAction" ).Panel_TintTo, visible: function () { return this .actionType == Panel_Action_Type.Panel_TintTo; } }, action_tintBy: { default : null , type: require( "PanelAction" ).Panel_TintBy, visible: function () { return this .actionType == Panel_Action_Type.Panel_TintBy; } }, }), }); module. export = Panel_Action; |
使用Action的组件(拖到需要做动作的节点上)
PanelAction.js
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 | var Panel_ActionInterval = cc.Class({ name: "Panel_ActionInterval" , properties: { }, }); var Panel_Sequence = cc.Class({ name: "Panel_Sequence" , extends : Panel_ActionInterval, properties: () => ({ actionArray: [require( "Panel_Action" )], }), }); var Panel_Repeat = cc.Class({ name: "Panel_Repeat" , extends : Panel_ActionInterval, properties: () => ({ action: require( "Panel_Action" ), times: { default : 1, type: cc.Integer, displayName: "次数" , min: 1, }, }), }); var Panel_RepeatForever = cc.Class({ name: "Panel_RepeatForever" , extends : Panel_ActionInterval, properties: () => ({ action: require( "Panel_Action" ), }), }); var Panel_Spawn = cc.Class({ name: "Panel_Spawn" , extends : Panel_ActionInterval, properties: () => ({ actionArray: [require( "Panel_Action" )], }), }); var Panel_DelayTime = cc.Class({ name: "Panel_DelayTime" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, }, }); var Panel_MoveTo = cc.Class({ name: "Panel_MoveTo" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, vec2: { default : new cc.Vec2(), displayName: "目标坐标值" , }, }, }); var Panel_MoveBy = cc.Class({ name: "Panel_MoveBy" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, vec2: { default : new cc.Vec2(), displayName: "位移偏移量" , }, }, }); var Panel_RotateTo = cc.Class({ name: "Panel_RotateTo" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, vec2: { default : new cc.Vec2(), displayName: "目标旋转值" , }, }, }); var Panel_RotateBy = cc.Class({ name: "Panel_RotateBy" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, vec2: { default : new cc.Vec2(), displayName: "旋转偏移量" , }, }, }); var Panel_ScaleTo = cc.Class({ name: "Panel_ScaleTo" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, vec2: { default : new cc.Vec2(), displayName: "目标缩放值" , }, }, }); var Panel_ScaleBy = cc.Class({ name: "Panel_ScaleBy" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, vec2: { default : new cc.Vec2(), displayName: "缩放偏移量" , }, }, }); var Panel_FadeIn = cc.Class({ name: "Panel_FadeIn" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, }, }); var Panel_FadeOut = cc.Class({ name: "Panel_FadeOut" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, }, }); var Panel_FadeTo = cc.Class({ name: "Panel_FadeTo" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, opacity: { default : 0, type: cc.Integer, displayName: "透明值" , min: 0, max: 255, }, }, }); var Panel_Blink = cc.Class({ name: "Panel_Blink" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, blinks: { default : 1, type: cc.Integer, displayName: "次数" , min: 1, }, }, }); var Panel_JumpTo = cc.Class({ name: "Panel_JumpTo" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, vec2: { default : new cc.Vec2(), displayName: "目标坐标值" , }, height: { default : 0, type: cc.Float, displayName: "高度" , }, jumps: { default : 1, type: cc.Integer, displayName: "次数" , min: 1, }, }, }); var Panel_JumpBy = cc.Class({ name: "Panel_JumpBy" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, vec2: { default : new cc.Vec2(), displayName: "坐标偏移量" , }, height: { default : 0, type: cc.Float, displayName: "高度" , }, jumps: { default : 1, type: cc.Integer, displayName: "次数" , min: 1, }, }, }); var Panel_BezierTo = cc.Class({ name: "Panel_BezierTo" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, vec2s: { default : [], type: cc.Vec2, displayName: "所有坐标" , }, }, }); var Panel_BezierBy = cc.Class({ name: "Panel_BezierBy" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, vec2s: { default : [], type: cc.Vec2, displayName: "所有坐标偏移量" , }, }, }); var Panel_SkewTo = cc.Class({ name: "Panel_SkewTo" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, vec2: { default : new cc.Vec2(), displayName: "目标偏斜角度值" , }, }, }); var Panel_SkewBy = cc.Class({ name: "Panel_SkewBy" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, vec2: { default : new cc.Vec2(), displayName: "偏斜角度偏移量" , }, }, }); var Panel_TintTo = cc.Class({ name: "Panel_TintTo" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, color: { default : new cc.Color, displayName: "目标颜色值" } }, }); var Panel_TintBy = cc.Class({ name: "Panel_TintBy" , extends : Panel_ActionInterval, properties: { duration: { default : 0, type: cc.Float, displayName: "时长" , min: 0, }, color: { default : new cc.Color, displayName: "颜色值偏移量" } }, }); cc.Class({ extends : cc.Component, properties: { //baseAction: [Panel_Action], baseAction2: require( "Panel_Action" ), //baseAction3: Panel_Action, //baseAction4: Panel_TintTo, //baseAction5: Panel_TintTo, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start () { }, // update (dt) {}, }); module. export = { Panel_ActionInterval : Panel_ActionInterval, Panel_Sequence : Panel_Sequence, Panel_Repeat : Panel_Repeat, Panel_RepeatForever : Panel_RepeatForever, Panel_Spawn : Panel_Spawn, Panel_DelayTime : Panel_DelayTime, Panel_MoveTo : Panel_MoveTo, Panel_MoveBy : Panel_MoveBy, Panel_RotateTo : Panel_RotateTo, Panel_RotateBy : Panel_RotateBy, Panel_ScaleTo : Panel_ScaleTo, Panel_ScaleBy : Panel_ScaleBy, Panel_FadeIn : Panel_FadeIn, Panel_FadeOut : Panel_FadeOut, Panel_FadeTo : Panel_FadeTo, Panel_Blink : Panel_Blink, Panel_JumpTo : Panel_JumpTo, Panel_JumpBy : Panel_JumpBy, Panel_BezierTo : Panel_BezierTo, Panel_BezierBy : Panel_BezierBy, Panel_SkewTo : Panel_SkewTo, Panel_SkewBy : Panel_SkewBy, Panel_TintTo : Panel_TintTo, Panel_TintBy : Panel_TintBy, } |
文章开头就说明了,暂时官方默认的面板没法支持嵌套定义的组件,先记录,后期再扩展inspector。
写成组件,主要是方便非程序的编辑人员就可以制作动画,虽然官方也提供了动作编辑器面板
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CocosCreator
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